ScottTykoski

ScottTykoski

Joined Last seen Member # 93
52 Posts 1,073 Replies 2,367 Reputation

To address one of the the OP's questions: The expansion was set to fall to make it better. Besides a handful of folks, and the guys working on engine improvements (memory, stability), pretty much the whole team is toiling away at FE. One of the (many) things that went wrong with WoM was that there was no 'polish' phase. We were getting in key features right up 'till gold (and beyond), where-as with FE, Derek has set up a schedule where the main features and all assets

55 Replies 132,075 Views

[quote who="DrAtomic1" reply="6" id="2866470"]Do any of your artists have accounts with Deviantart or any other place where we can see some of their public work and keep track of them?[/quote] Finally got one of my own! http://boogiebac.deviantart.com/ Dunno why it took so long...there's some damn fine art out there. Great for inspiration :)</sp

57 Replies 144,701 Views
Reply to memory in War of Magic

There's a 1.2 being beta-tested atm to weed out as many memory issues as possible. A new build just went live today if you want to try that (select "Show Pre-release Versions" in Impulse). Please note that you need to have a constant internet connection when using beta builds (wil not work offline). This reliance is taken out for the official builds. Hope the new version helps you get further into a game :)

7 Replies 3,280 Views

Design-wise, 'Mana upkeep' is basicially Essence (a limiting resource that can be spent or hoarded), with a considerably less sexy name :) The main problem is that the concept never saw its promised potential (In WoM, Hoarding Essence != badass). Luckilly, FE was designed with several new spells that should fill that void nicely.

56 Replies 31,070 Views

I'd wait until next week to hear anything from Brad or Derek on the matter, since they're both in GDC at the moment. I know the team has a love/hate relationship with MP - we love to play it, would love to expand on it, but putting quality time into a feature that less than 1% of the players use is...frustrating (and we do have the numbers from other 4x TBS games to verify this number). From a day-to-day perspective, we're focusing on single player aspects of FE, and ob

37 Replies 23,253 Views

TheProgress: Exact times?! Nice :) There's a bug where the last 5-8 frames of the attack animations randomly cut off, so that may be agrivating any 'rigidness' you're seeing with the snake, but I'll have Akil take another look at it. The 'abruptness' of those run-to-idle is the frame-blending tech we need to get in. Right now, one animation will cut directly into another, but with frame blending you'll get around 5 frames of overlap, so the transition wont look like crap

25 Replies 44,020 Views

TheProgress: Which animations in that video did you find weak? There are some technical issue we need to overcome (combat units all idling in synch, no frame blending, etc) but the only two animations I have an issue with in the video are the plaguecat dying and Morian's hand clipping through the ground during his attack. That's not to say there are a LOT of animations that need redone or polished, but I am curious which ones fell flat on you in the vid.

25 Replies 44,020 Views

[quote]Then I read in the annual report that they plan to backport some of the FE changes into EWoM for people who don't like FE, and its like... WHY?[/quote] I don't know any details, but I believe these will be engine tweaks to improve memory usage, etc.

73 Replies 229,890 Views

[quote]What's a mock review?[/quote] You can pay freelance reviewers to do a write up of a build to get a better view of how someone not used to the game will view it...one of the many practices we'll be using this point forward :) I'm glad we're to the point where we can take a healthy look back on what happened with Elemental...it's really a facinating case study on the "small team becomes a large team" tipping point. It was bound to happen eventually, but I wish the less

36 Replies 129,336 Views

Given how central it is to the game (and how easilly it can become imbalanced) I don't see us ever being 'done' with the magic system...v1.1 was simply a step towards something we're proud of, with global mana and more unique spells being the focus there. Upcoming versions will continue to build on the foundation, with another major overhaul coming in the first expansion pack.

41 Replies 31,297 Views
Reply to 1.09v CTD in WOM Support

Interesting...whatever battle occured at the end of your debug.err file is causing a city to change hands, which is then causing a random crash when clearing the unit queue. We'll keep investigating! Thanks Fistalis!

7 Replies 10,602 Views

Champion's come with 'default' equipment, meaning those are the items that are used if nothing else is filling that spot. Not trading these is as designed. Not clicking through to the resource below a unit would be a UI bug...noted to the team :)

6 Replies 3,354 Views
Reply to 1.09v crash in WOM Support

Looks like an OOM crash. Mind posting your save file so we can dissect it for memory-footprint purposes? Thanks!

3 Replies 1,841 Views

Can you actually post your files here for the developers to grab? Thanks! ( https://forums.elementalgame.com/391297 has details on how to report issues, if you need it)

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Has anyone else seen this? My tests with 1.09u have shown Regen working in strategic (+2hp/turn) and doing nothing in combat (as intendended).

1 Replies 2,616 Views

Charles: Naw, this was my fault...in the campaign I was giving them advanced bows before the regular archery tech, so the player could design archers but didnt have the improvement needed to actually train them :(

7 Replies 6,510 Views

Unfortunatly, all the debug outpt we've had to put in has made certain parts of the game (end turn, tactical battles, etc) feel extra sluggish. We'll be taking those out ASAP to give back that much needed pep :)

47 Replies 127,472 Views