Sorry, but I still don't see the usefulness of programming in a treaty that only applies to shared trade routes. If you're close enough to another race for that sort of treaty, you might as well go for a full alliance. If a war breaks out, one of those freighters is eventually going to get destroyed, so you're going to get dragged into the war regardless (although a little later than with a full alliance, and perhaps too late for you to be of any help). Or this whole war goes on under your nose
KidCharming
Kid Charming welcome to the Overmind empire!!!! Thanks. I am proud to help feed the galaxy's lesser beings to the Overmind. And I trust those Drengin coffee cups are made from only the finest Drengin parts.
That's already built into an alliance, though. If the Terrans and Torians are allied, and a Torian freighter is attacked (no matter where it's going) the Torian is going to declare war with the attacker. Per the terms of the alliance, the Terrans will be required to join the war (unless this has been changed in GalCiv 2).
It's only an act of war against the humans if they own the freighter that's attacked. If the freighter's Torian, the Drengin are interfering with your trade (you can't buy goods that never arrive), but they're not destroying any human ships or killing human civilians.
I think the biggest difficulty would be making it so the rest of the game would display in any meaningful way. A list of events isn't that compelling, actually watching each civ do everything their doing isn't practical or desirable, just showing battles leaves too many gaps in the story, etc. I guess you could set up a short blurb in your surrender screen that says something like, 'After x more years, the y civilization finally removed all opposition,
The lure of the Overmind is too powerful. The Overmind is blisssssss...
Still I wander why they put that as a diplomic action even though if you know your going to lose anyway. You could just quit and start another game and or load a presaved game. Some people like to play their games through to the end, even if they lose. Also, if you're playing on the Multiverse, you still get points for lost games, but the game
By the way, will there be a central database for modders to post? I'm sure fan sites will come along, but it would be nice to have a one stop shop. Yep. Link
I'll probably use different themes for different games -- TV/movie characters, musicians, stuff like that. I am looking forward to crushing all opposition with my mighty Drengin fleet named after romance novelists, though.
I've stolen tech through espionage in GalCiv I. The way the tech system has changed, though, I don't want to speculate either way for 2.
Since I probably won't get around to reading the manual until my second or third game, I should probably start at a pretty low difficulty. Then again, I may just randomize the entire setup and let the slaughter commence.
I have a few ideas, something like a Jules Verne vision of space would be something special, but I'm waiting to see how well I could achieve them, and of course I want to enjoy the real game first! That'd be pretty cool -- the Drengin Exterminator-class Battle Zeppelin. Aw, yeah.
I think legal departments should cut a little slack for companies if their CEO has a name like 'Frogboy'...
How 'bout Buck Rogers?
Not a hitch here. WINXP Pre-order/non-beta Cable Modem
*chomps on some immorally farmed chicken* Mmmm...tastes like server.