Ranbir

Ranbir

Joined Member # 787557
5 Posts 181 Replies 9,780 Reputation

They could have done a real simple thing of just recording like...when you took over a planet at what date. Europa Universalis has a sort of similar thing in it's endgame.

23 Replies 9,715 Views

Yes...as long as it runs as well on Vista as XP it's all good. Although Vista devs knew that dx9 wouldn't run as well from the get go with Vista...I suppose it isn't much of an issue for games of this graphical persuasion.

14 Replies 39,311 Views

I imagine so. I don't know how detailed they will go with damaged systems etc... Maybe % damage can formulate a % efficiency in movement, weapons, shield regeneration etc.

13 Replies 35,415 Views

It's still the assumption this is played persistantly on one map right? Then we may see a very interesting turn of events on a certain alliance which lasted a while but then ended up broken...Which begs to question how populated will a galaxy be with races as well as 'anomalies' of whatever persuasion.

8 Replies 30,353 Views

Hello. I had thoughts on a single type of starbase with all modules available. (With strict module limits) How much work would need to be done on the AI if the three different types of Starbases were put into one. I realise some civs want to build influence bases...can it easily be done to have them build the one starbase and then just go with the influence modules?

5 Replies 6,292 Views

Ok, I've seen a lot of close up ship battles. I'm sure that these real time AI battles are a key aspect and will justify if a 4x in real time can actually work. So this leads that one way to win the game is, with war. How do you see victory through diplomacy? Can we win by other means? What can they be? Yes the beta is real close so I suppose we'll find out, but as it is closer I have a feeling to raise my expectations. Or lower them, whichever way it turns out befor

8 Replies 30,353 Views

It seemed to work in Imperium Galactica 2 too.(real time with variable gamespeeds) There can easily be some degree of customisation to your ships. I don't think anyone was expecting a GC level of designing.

11 Replies 31,908 Views

No pausing?! What they gonna do, disable the pause button? I think pausing would detract from any game that is real time, doesn't mean pausing is generally disabled. I know I've paused the game in God of War many times. Hell, you have to when upgrading your abilities!

11 Replies 31,908 Views

Ah, I was under the impression the original publishers would have dropped it, since the developers have split? Unable to provide support? I think it would be fantastic if Stardock did a spiritual successor. The engine for galciv2 would be amazing since it can be one giant galaxy, one giant dynamic galaxy. Especially with the fantastic AI galciv has.

43 Replies 25,668 Views

Nope, nothing of the sort, sadly for us. Makes me wonder about Stardock making this available again...I hope they're doing something to provide support... But regardless, the game is solid enough. If you go to the spacerangers2 site, players still go on the forums there, giving hints/tips. Very useful!

43 Replies 25,668 Views