goodgimp

goodgimp

Joined Last seen Member # 779765
16 Posts 204 Replies 27,180 Reputation

OP, you're not going to get much support here, unfortunately. Most people who cared about MP abandoned the franchise a long time ago. None of my friends who bought the original WoM have even bothered installing FE or LH, let alone spend any time reading the forums. We all got it for some team-based comp-stomps like we used to do in FFH2 but the MP feature got removed in FE going forward, after never being finished in the original release. Multiplayer would be fantastic and they co

44 Replies 35,392 Views

You can add EXP penalties for multiple Champions without the ridiculous amounts the are now. Maybe a 10-20% reduction in earned XP per hero or something along those lines. Right now I feel like I have no real choice to use more than one Champion in a stack which is especially irritating in the early game. I mean, I'm having some difficulty filling my army and here comes my first Champion... which I promptly ship off to my city to sit like a bum until his own army can be built. Kinda lame,

238 Replies 1,048,094 Views

I think Defenders should get Plate as an inherent ability on picking the class, Warriors should get Chain in the same way. Commanders should get to pick them relatively soon. It's irritating to find a bunch of chain or plate early in the game from "goodie huts" knowing that you won't be able to use it until mid-game+ when you can make your own anyway, plus it will help make them not so squishy early on. Probably wouldn't hurt to give them a piece or two of th

28 Replies 109,316 Views

I sorta get the idea behind this, but I think perhaps it needs to be scaled back a bit, especially when it comes to the Human player. I'm talking about when you're doing well in score/power, the AI will generally just line up over and over to fill your coffers with tribute. I could see the AI maybe making a decision of capitulating to tribute demands if I were to threaten them (while hating me more and more, etc) but I don't even have to do anything. They fill my coffers which giv

4 Replies 10,474 Views

It goes something like 15->20->25%. After three levels is your EXP boosted by 25% total , or is it 15+20+25 = 60% bonus? Also, does it stack with the +25% boost in the Mage tree?

28 Replies 35,453 Views

I've never seen the "Mage" class either, whether I have crystal or not. I think it's a bug of some sort that the pre-built unit never shows up.

11 Replies 21,087 Views

Sounds like multiplayer didn't make the cut then? I know there was talk of a possibility of it showing up at some point, but I assume with it not being mentioned for the expansion that I can firmly put that faint hope to bed.

301 Replies 1,511,526 Views

I hope you're not stringing me along with the "MP after launch" note... Quit playing games with my heart ! :) Edit: Added smiley to make sure the tone came across as was intended.

66 Replies 162,474 Views

Let me be blunt: The game, as is, is a digital coaster for me, without multiplayer. So would I pay a dollar for the DLC? Of course! The real question is, how much would MP fans be willing to pay? Personally, I'd easily pay $10 for MP DLC. I'd pay up to $20 if it weren't for the fact that the only reason I bought the base game (WoM) was because it was advertised as having MP (although it never really materialized, understandably). PLEASE REMEMBER ONE THING</

203 Replies 622,660 Views

[quote who="rossanderson48" reply="60" id="3059069"]Sooooooooooo glad there is no multiplayer as that means ALL of the resources goto the MAJORITY of US and not the 1-2% that play mp once and then go on to something else. This is WONDERFUL news. I got soooooooooo tired of the MPers helping to ruin the single player game of Age of Wonders:Shadowmagic which is now just a POS game nobody plays. Got soooooooooooo tired of balance balance balance from the MP crowd. Now, this game doesn't have

254 Replies 734,559 Views

I'll be blunt. I can understand the reasons for not including MP, based on time, budget, or a combination of the two. What is really, and I mean really rubbing me the wrong way is how the information regarding the complete removal of MP was just kind of dribbled out two days before beta. I would not have purchased Elemental without MP, and while that game was a bust I've been patiently waiting for a year as Stard

254 Replies 734,559 Views

This is offtopic and no disrespect or slight intended to the OP, but would it be possible to lock this forum so only Stardock employees can create threads? Kind of a bummer to see a new Sneak Peek posted only to realize it's.... not.

37 Replies 108,477 Views

Refer to it simply as a standalone title set in the Elemental world. It's not an expandalone, it's not a sequel, and it's not a reboot. It is its own entity, unique in its own way, and completely independent of War of Magic.

139 Replies 405,580 Views

I'm really excited about these AI entries, Brad. What you have posted in Part One sounds awesome. As a developer who mainly deals with boring systems stuff (automated rollout/deployment systems for datacenters and the like) I've had no exposure to AI but it's something that has always really intrigued me. Really looking forward to the next installment!

119 Replies 325,769 Views

[quote who="Melamine" reply="48" id="2993768"]Even if E:FE is a fantastic game, how is Stardock going to overcome the negative bias that will likely cloud the release?[/quote] By doing what you just said, making FE a fantastic game. The fact that it's free to people who bought War of Magic means those people who were the ones "burned" by it get to try it out for free. If those people see FE is a great game, they are going to be the ones saying "Hey guys, I kn

76 Replies 141,103 Views

Sigh, I'm looking forward to this like I was Elemental back in the day. Really looking good, Derek & Team, keep up the amazing work. Once bitten twice shy, but it's really looking like I'm going to be getting the game I was expecting last year after all... it's just been a little delayed :)

75 Replies 163,148 Views

[quote quoting="post"] Multiplayer Since I don’t want that dangling out there, multiplayer matters to me personally but we know the hard statistics on the % of people who play turn-based strategy games MP (and I mean industry wide). The word tiny comes to mind. That said, Elemental will be receiving multiplayer love [/quote] You made my day with this part. I realize that I'm a niche of a niche here, but MP was the critical issue

93 Replies 300,362 Views

I like the random tech idea, it's one of my favorite features in Sword of the Stars. Once more, I really like the direction you and your team are taking with this. Really can't wait to get my hands on it!

153 Replies 607,238 Views

Hot damn, Derek, you're getting me really excited about this. Just please please please have coop multiplayer, I wanna go out and explore the game with my friends :)

164 Replies 295,591 Views