I've been lurking on this forum for a while, but this is the first time I've felt moved to comment. My big modding question is: can we mod AI behaviors? Adding new creatures, items, and buildings are all fine and dandy, but they are pretty much useless unless the AI can use them effectively. I know this is a very tricky area of programming expertise: if you look at any open-source or freeware strategy game, they always founder on writing the AI. Writing even a semi-com
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