Perhaps a real-world example. What was the best deterrent of the cold war turning into a hot war between the US and USSR? By ensuring they both had enough military and nukes that if either side attacked, they'd both lose. Not by disbanding their military and disarming their nukes and researching technologies.
Dracil
I still don't get the problem. Unlike the GalCiv games, this game has War in the title. And even in the GalCiv games, I never really bothered with military as my primary strategy (I prefer using Influence to take over planets peacefully). The argument I'm seeing is like the player in an RTS game who insists that other players are not allowed to harass their worker units, are not allowed to attack their base at all until 15 minutes into the game, are not al
Play on Easy? :P If I remember correctly, the AI on Normal in the GalCiv games were *handicapped*. They had penalties to their resources and/or you had bonuses to yours. Now, I'm not the best player to begin with, I usually don't go above the first two difficulty in the Civ games, but this game? On Normal the game is over as soon as you research the Party and Weaponry techs because you now have an unstoppable autoresolve stack with your super-duper teleporting Tran