El_Borrak

El_Borrak

Joined Member # 714003
0 Posts 3 Replies 3,228 Reputation

In various MegaEventDefs xml's there is a string - let's take Assassination for example - that i'm not fully understand. Assassination 100 What 100 indicate. 100% will happen? Or something else? All others mega events not go above 70.

1 Replies 17,700 Views

By description it should colonize Aquatic, Frozen and Desert worlds before you research extreme colonization. But what happens is this. I'm pretty sure i don't need any tech to use this merc - only resources and administrators. Nothing suggest otherwise. <img src="https://cdn.stardock.us/forums/7/14/714003/5e20905e-2125-4cab-ab48-8fb6d8f68f28.png" alt=

6 Replies 12,824 Views

[quote who="Edladner" reply="10" id="3666099"] missing from GC2, you made great improvements to the designer but have left out some of the basic features that were important. the quick orientation views Ambient lighting slider color selection top down view &nbsp

26 Replies 162,806 Views

[quote who="General Pants" reply="3" id="3666003"] The ship designer IS the game. That said, there are problems: 1) In GC2, a hardpoint had a set orientation, in GC3, they have a sort-of orientation, but the X-Y-Z axes of the component are absolute (they align with the ship's axes) not relative (the part's axes). And the program gets confused (as do I). This means that sometimes a piece cannot be rotated in one direction (two 'axes' are now parallel). It also m

26 Replies 162,806 Views

I don't know if it's only me (didn't see any post about it) but since 2.0 became live everything is very dark - ships, asteroids, anomalies, relics, shipyards, bases, resources. This is default zoom. If i zoom to almost full in thinks are lighter, but not asteroids, resources and anomalies <img style="vertical-align: middle;" src="http://i.imgur

16 Replies 60,238 Views

Also "Design Details" and "Strategic Resources" windows should be tied to Equip tab. In Design Mode they do nothing accept blocking right up corner. And it would nice to have detach part option instead of "delete" text - delete button don't need it. More complicated buttons don't have them - pop-up tool tip is enough. IMHO waste of space.

3 Replies 37,073 Views

In my POV they did one big mistake with this DLC - calling it "Mega Events DLC". Some different name would be more appropriate. Like "Galactic Events" or "Cosmic Events". You know what - i would be even more happy with "Sh*t That Suddenly Happened DLC". Less confusion with in-patch included mega events and less complaining. IMHO only.

114 Replies 496,024 Views

If you have custom designs made by using mixed style parts and you start new game - they wont be there if you not using "Show all ship designs" option. I think there should be another option - something like "Show all ships in player designs folder". Game do recognize player designs, so i don't think its that hard to implement. Just my 2 cents...

0 Replies 7,628 Views

In new 1.1 game i encountered couple of pirate shipyards and they all build nothing - they gust hang there with usual defence of one or two tiny ships... didn't now the recession hit pirates so hard [e digicons]8O[/e] I do use mods: All Starbases Mine Faction Wide Hyperion Logistics+Supply

3 Replies 14,162 Views

Just started new 1.1 game and all of mine 1.03 created hulls missing, although all custom parts that i created ar there. On the other hand my pre 1.1 save has them all when i load it. Just don't want to lose hours of work...

2 Replies 12,253 Views

Just some parts lumped together [e digicons]*_*[/e] Randomly, i think... [img]http://i.imgur.com/CLeesjM.jpg[/img] [img]http://i.imgur.com/3xwI9MG.jpg[/img] [img]http://i.imgur.com/uLFtsBi.jpg[/img] [img]http://i.imgur.com/lFduHZI.jpg[/img] [img]http://i.imgur.com/uTPh5tb.jpg[/img]

1,569 Replies 7,908,346 Views