Can someone explain this about agents? I put agents in the general expionage screen on a race and after some time i get info about it. Lets say I get high expionage level on that race. If I take off agents and I put them on another race, still I continue to have high level of "fresh" information about te first race? How does it work? thanks
Fiore76
Good math guys... thanks for the answer ;)
I never experienced minidump both in sigle and multiplayer. I installed bailnight mod for single player and I dont have any problem. When I disable mod to play multiplayer with the standard official version ALWAYS after few min of play I have minidump problem :( :( Any idea? Thanks....
I never experienced minidump both in sigle and multiplayer. I installed bailnight mod for single player and I dont have any problem. When I disable mod to play multiplayer with the standard official version ALWAYS after few min of play I have minidump problem :( :( Any idea? Thanks....
Is it better to spend a slot for a refinery or for a trade center? Any good calculation? I think refinery if well placed is preferable but I guess is a matter of race and reserch level (refinery needs more reserch for all tech trees except Vasari if I remember well)
In the early game is more effective to concentrate fire on the fleet more than on capitals, isnt it? Actually they are not a threat for their damage or bonuses at that time, they simply last longer. What about middle and long game when the fleet are bigger and caps reached high levels? Do u try to get rid of them first?