[quote who="AlLanMandragoran" reply="20" id="3036787"]Awesome, and shout out to Heavenfall for being the first to recommend this awhile back. And holy crap, it got put in fast. Well done.[/quote] It's hard to root through the oldest threads, but I'm pretty sure this maiming idea came up long before the first beta--it was around the time several of us were talking about related things like wanting to have the maps reflect the game history with things like labels (Field of a Tho
Philocthetes
I'd just like to take this opportunity to say again that, as much as I like some of J.J. Abrams' TV work, what he did in that Farce Trek flick deserves some serious instant karma punishment. The brewery in the guts of a starship alone is worth ten thousand lashes with a wet noodle, and yet it is trumped by having water pipes large enough to beam a human into, and watch him freak out because said ludicrous tubes are, even more ludicrously, partially transparent. B
Banned for an incomplete thought. (Can't help it, am grading papers and sniping here for micro-breaks while feeling chained to my keyboard)
[quote who="Ryat" reply="24" id="3040906"]As if there was any.[/quote] Indeed. Kirk was a slut, even before the fan fringes started writing and drawing about him having sex with Spock.
Eh, one entity's death is another's long nap and/or metamorphosis.
Banned three times, which I only have to do once since three is the magic number.
Banned for only noticing that now. Banned again because over here at Elemental, Everything Else is a sub of Misc. Odd hierarchy, that. Meta-Misc?
[quote who="Frogboy" reply="7" id="3034029"]Most of them have been eaten. I don't really want to expand on that.[/quote] Yep. The regurgitation/resurrection stuff could get very messy.
[quote who="seanw3" reply="6" id="2995086"]P.S. Napoleon successfully conquered Moscow, though it was abandoned and ablaze when he got there.[/quote] Your list with Berlin before Moscow made me think of WW II. I'm wretchedly ignorant of the details of Napoleon's rise and fall and had forgotten that he got to see Moscow and then run away home across the scorched earth. Re different play styles/strategies, I also hope to see very viable alternatives to
[quote quoting="post"]... One way to look at it is that as the Channeler, where are you placing your essence? Into grand armies? Into creating powerful lieutenants? ...[/quote] I've not been following the boards closely in recent weeks. Did I miss some news that Essence is back in the game as a sovereign stat that's also a resource you can invest? That would make me very happy, but it seems awfully like a Freudian typo on Brad's part.
You need to choose whether traits are named with adjectives or nouns and be consistent about it. "Quick" is an adjective, all the others in this screen shot are nouns. The label "Affected Stats" is also confusing for the list it heads. You need to change the label or limit the list to the primary and derived stats that the new trait would affect.
[quote who="seanw3" reply="4" id="2994997"]I think capitals should be basically unconquerable until the very endgame. See Disciples, Tolkien, Berlin, Moscow.[/quote] Shouldn't that be a factor of a given capital's strength? I don't know Disciples and don't think Tolkien should apply unless the devs switch to something like one city per faction with villages, towns, mines, mills, and whatnot replacing the city
[quote who="Tridus" reply="2" id="2994860"]In the real world the blow of losing the capital comes from also losing the infrastructure. A lot of the bureaucracy and machinery of government is in the capital and can't simply be packed up and moved easily. Losing it deals an actual blow to your organization (on top of the psychological one of losing your capital).[/quote] I forget which TBS game(s) had it, but this 'real world' point can be a very good element in a game
My guess is that 4X devs mostly agree with DsRaider's basic point, but are under lots of pressure to have every turn of an early game provide as much 'fun' as possible and that parameter conflicts with having an interesting, largish map/game that could model competition between island nations, river nations, etc.
I agree with Satrhan about requiring champions for any attack being a problem. But I've wanted non-combat roles for champions since before the first beta, and the idea of using them as a form of city-spam control seems brilliant to me.
[quote who="roybadaan8" reply="45" id="2985616"]heyy all plz can you tell me the product serial numberof the game elemental war of magic plzzz [/quote] You should have received your serial in e-mail or it will be somewhere on the disc case if you bought a boxed version. If you bought a digital copy and lost the email with the serial, you should be able to get some help from [email protected].
[quote who="Sir_Linque" reply="9" id="2984558"].. because he has this thing and it's f**** golden. And he's not just going to give it away for free.[/quote] Please tell me Derek doesn't have Blago-hair. One like that is already too much cruelty for this poor planet.
[quote who="Tridus" reply="49" id="2983497"]Nothing personal GW, but a thousand times no. The absolute last thing I want is yet another download service for one game.[/quote] I get that. Just doesn't apply to me because I've given up on the industry in general and the only games that have caught my interest in the past near-decade have been Stardock titles. Dom 3 would probably have me if it weren't built for MP. Maybe it's time to give my wrists a real break and
B*og is a dirty word, IMO.
More detail on the every-tile-counts thing would be swell, but even better would be a solid indication that the spells in Derek's draft PDF from a while back are just the first wave of a much larger spell list.
I'd just like to second the calls for something like 'spam-free beta tester' logins for the bug tracking, and for a Stardock-based way to download the game & updates.
[quote who="JoDa" reply="41" id="2981082"]There is a world wide pyramid sales system worldwide. It's called the stock market[/quote] Couple of quibbles: There are many stock markets, not just one. And while they might be involved in pyramid schemes, the markets themselves are nothing worse than legalized gambling with typically generous tax rules for winnings. Mostly, I tend to think of them as mood rings for the rich and the servants who tend massive money piles for the ric
[quote who="Black-Knight" reply="33" id="2975213"]Took a while, but apparently quite a bit of people start seeing what I have tried to point out for a looong time ... [/quote] And quite a few of us still think your take is a bit extreme, including, I'm sure, plenty of people who are tired of the arguments and not posting. The teleport functions need to be more interesting and fun, not simply removed. I'd be all for some opti
[quote who="kapeman" reply="19" id="2973554"]See MOO3...[/quote] Heh. I lurked on their pre-release forums for years. I played the game for weeks, and most of that was banging my head against the wall in denial.
[quote who="Campaigner" reply="16" id="2974817"]... Is graphiccardmemory interchangeable with RAM?[/quote] That's where I'm still lost, too. What, if any, are the tradeoffs between making the eye candy 3D vs. 2D and making the guts of the game able to handle massive maps with copious units?