ClanCeallach

ClanCeallach

Joined Member # 708058
0 Posts 4 Replies 87 Reputation

In fact you could have hero spymasters with talent trees for inciting unrest, taking out enemy heroes or performing counterintelligence/guarding against assassinations.

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I was just reading through some of the suggestions other people are making, espionage being one. Given the penalty of wounds for heroes assassination would be a viable tactic up until the late game when healing potions are available and affordable. Something to increase unrest in cities to slow production.

201 Replies 1,149,807 Views

actually even atmospheric voice overs for the current quests would be a marked improvement for me. Another thing would be if there was pics for each city type at each level. The current graphics are a bit cartoony but it would be cool if there were some cool images for each level of fortress for example. Maybe some graphical animations for city spell affects. I havent noticed any graphical differences when spells are cast on cities (for example, wall of fire or th

201 Replies 1,149,807 Views

I'd like to see expanded lore on the quests and heroes, really flesh them out. I think the skill trees were a great addition, anything that could expand these and add more flavour (skills and spells). Is there anyway to currently change the colour of a faction without making your own? Small thing but I usually play as markin - great army, really not digging the yellow (probably supposed to be gold but looks yellow). Maybe some animations around quests. The mechanics are there I feel but t

201 Replies 1,149,807 Views