If you give the ability to bomb a planet, you have to give the defender the opportunity to fight back, i.e. powerful anti-orbital weapons. Terrors stars are much bigger than ships and are specifically designed to destroy systems.
CortesMaltose
There was some kind of "cloaking" ability in GC1 but IIRC it was not really implemented. I'd love to see some of the special modules you described. I agree with Solitair : all special abilities should be automatically applied all the time.
About the supply radius : the concept is more or less already implemented in GC1. All ships must be close enough to one of your system or starbase.
I was thinking of that too, boozman.
ke a very decent AI...
Good suggestions, Paul.
fighting).
I don't think any decisions has been made yet. However, there won't be multicultural planets in the game (maybe in an add-on) hence the surviving civilians will become instantly citizens of the conqueror.
net has been taken over. Hence blitzing your enemy and attacking all his planets at the same time won't be as effective as in GC1.
User-friendly, I really like your suggestion about partial information about other civs. I don't know exactly how it could be implemented though.
What about ships in orbit ? Will they be considered as a single fleet when attacked ? I guess they will still have the orbit bonus too.
economic technologies, build up my military to invade others' planets, create a starbase network, colonize as fast as possible, explore to find the best planets, improve my home worlds, etc...
equire a good relationship with the other civ. Maybe this diplomatic approach is a better solution than a mere "borders" approach.
a troop and/or settler carrier, if you've developped the corresponding technology and if you're ready to pay the price for such a huge and complex ship.
(double post)
litary rating simply because of the increase of its attack factor. However you are right because big ships were ridiculously underrated. This must be changed.
is the tax payers you have to convert to cannon fodd... errrr... soldiers. Usually I have my low morale planets build the combat transports...
gle... PS : sorry... I don't know how to make clickable links...
Reporting, but mostly lurking on these boards. GalCiv 2 looks really promising btw.