I think this situation is just temporary. The devs will certainly tweak the system as the beta goes on. I am convinced that all the predesigned ships will abide by the rules when the game is realeased. On a side note, the ship design system opens new interesting possibilities for "civilian" ships such as Freighters and Constructors. Want to trade with a distant planet ? You have to build a faster freighter with better life support. You prefer a close planet ? You have more room
CortesMaltose
I agree GalCiv II would benefit from having more diplomatic options than GalCiv I. However there is a limiting factor IMHO : the AIs should be able to use all those options reasonably well. IMHO the most needed diplomatic concept should be a kind of Peace Treaty or Cease Fire Treaty. For a given period of time, both races agree not to wage war on each other. If the treaty is broken before it expires, the attacker should be penalized, for instance by a loss o
You could just make the remaining ships "defect" to another civilization as if the destroyed race surrendered.
The drivers work on my Compaq Presario 2700 (3 year old) with ATI Radeon Mobile M6 (one of the oldest).
Even if the influence concept can be seen as partly irrealistic when applied to the (modern) real world, I think it is a fun concept in the game, giving the civs other a path to victory different from brute force. Moveover when applied to the GalCiv universe is it so unrealistic ? Let's consider planets are small islands lost in a big inhostitable ocean. Don't you think they can develop their own local culture, customs even if they respect the central power ? It be compared to the Habsburg
That is rather difficult, I'm afraid. ATI informs that in the case of notebooks (I'm using a ASUS notebook) the drivers are only available through the notebook manufacturer. And the 11/13/2004 are the latest drivers ASUS offers for my notebook from their home page. Same here. I have a Compaq laptop (3 year old) with a
To risk sounding like a tyrant, what weapons do you have to combat defections in your own planets? Can you impose military policing? Can you use Propaganda? Will declaring war help you in any way? What about a lottery to help stem the rebellion by giving people hope of a better life? Can you execute traitors? Will you be able to form a spy net
Cultural influence is one of the best ideas in GalCiv especially because it offers an alternative path to victory other than the traditionnal military conquest. Unfortunately the game mechanics in this area, even if well thought, remain too predictable as soon as one is a slighly experienced player. Basically once you reach a certain cultural advantage, enemy planets begin to defect one by one, without reason. It's kind of "black and white". Moreover a player or an i
Micromanagement can be justified sometimes, for gameplay or stategic reasons. However most micromagement is due to bad design or worse, bad UI.
You could call that stuff "tuning parts" or "nicities"
as a staging point then. You could have build a starbase to extend the range of your ships. I still fail to see the point of adding outposts besides colonies and starbases.
could be as simple as increasing the cost of a starbase outside your influence zone.
Your post contains the answer to your question : allowing cheap colony claiming will lead to early planet rushing.
A good way to add some flavor to intelligence would be adding spying modules to starbases. Maybe a side effect of trade ?
The links to the ship design pictures above do not work. Use Link and Link instead until the problem is fixed.
I highly doubt differentiated regimes for different planets in a civilization will be implemented in GalCiv II.
races. I agree that this would be more realistic and interesting. Unfortunately this would require lot of balancing. We have 10 ten different races !
Instead of applying a negative modifier can't we just prevent those surnumerary ships from actually fighting ?
mpacting on ship move and economy.
h boost because of increased economic activity.
ecome a real weapon targetting others' income.
or protectionism.
BR> Domestic trade has no impact except economic benefit. A mere program loop could optimize the benefits better than any player. Micromanagement without strategic decisions involved : I doubt domectic trade will be implemented this way.
erent requirements, for instance some races breathed dioxygen when others needed methane. Hence they did not colonize the same planets and were at peace most of the time.