Lotherius

Lotherius

Joined Member # 701883
2 Posts 29 Replies 25,716 Reputation

I honestly haven't had many problems with Vista. I've been very excited by some of the new capabilities that it offers, particularly to programmers with the Desktop Window Manager. I think that overall it is very good for the customization community in general - at least those who can adapt with changing times.

131 Replies 97,459 Views

If you're into productivity, you may have been left wanting a little with Vista's new task switcher. The OSX folks have had Exposé for ages, and there are alternatives for XP users. However, Vista's new Desktop Window Manager is paying off - several alternative task switchers have shown up. Here's the first one I've found that does the job well. Simply called "Switcher", it is available here . W

3 Replies 6,418 Views

Actually, there's a pretty big metaverse bug wherein any games reported to the Metaverse get flagged as Cheated.

11 Replies 5,953 Views

Aha, run as administrator, here is the debug.err (and it does flag cheat in here inexplicably): Debug Message: Version v1.50X Dark Avatar last updated on: Wed Feb 28 10:01:41 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 3/5/2007, 08:13:47 DirectX Version: DirectX 10 Machine Name: BARD Operating System: Windows Vista™ Home Premium (6.0, Build 6000) (6000

11 Replies 10,775 Views

I'm playing under Windows Vista - that probably counts as a limited account. Come to think of it, the earlier time that it did write one I tried running as administrator due to another (now resolved) problem... so I'll try running it as administrator.

11 Replies 10,775 Views

I acutally uninstalled and reinstalled COMPLETELY clean, and even used a new profile here on the metaverse, played a game without modifying anything - and STILL got cheat flagged. I'm 100% certain it's a bug.

7 Replies 5,727 Views

If you played the entire game in one session, and haven't started the game again since you finished, check your debug.err for a line indicating that the game was cheat flagged at a certain point. I played again and got cheatflagged. However, this time, I first UNINSTALLED both the original GC2 and Dark Avatar expansion pack. I made sure all files were deleted both in the Docs & Settings folder as well as the

11 Replies 10,775 Views

It appears my game did not create a debug.err - the debug.err file I have is from right *before* I started the game, when it was having difficulties launching (due to a Vista error)...

9 Replies 7,546 Views

Hmm, my debug.err doesn't seem to contain that info, it instead contains info from *before* I played the game, when galciv was refusing to launch (a different problem wherein certain programs on the Vista desktop will block anything from going fullscreen).

11 Replies 10,775 Views

I have noticed that the Minor races really are... minor in this game. Basically when one of them shows up later in the game, the whole point seems to be merely as fodder for the nearest troppship. They don't even start with a single defender anymore - not like the old games where they could be quite tough.

5 Replies 2,766 Views

Some races in that game had been set up in 1.5, but the game was started in 1.5X. Worse, I just played another game that is my highest score yet after 8 very grueling hours - AND IT SAYS I CHEATED... In this game, I was playing the Thelan empire, and the computer picked only one custom race for the AI - that I created under 1.5X - all the rest were standard. No mods loaded. And it says I cheated.

11 Replies 10,775 Views

My latest game posted to the Metaverse shows "Detected Cheat Codes"... All I did was to use custom AI races. I thought we could do that? Also, it *never* warned me before submitting the score, and now my Metaverse score is marred with a cheat code icon as if I was some lowly cheat! I'd rather simply not have that score on there, but I was never warned it would show up as a cheat code. So ... are we not able to customise AI races without setting the cheat flag? I'm kindaannoyed at this.

11 Replies 10,775 Views

While I'd love to see this come out, Stardock is a small company. They've got a good series going with GalCiv2 and potentially Sins of a Solar Empire. Going into a new field is difficult for a company the size of Stardock, who are pretty diversified as it is for their size. That said - I'd love to see more emphasis put on Society than has been...However I have preordered Sins of a Solar Empire and would like to see it come out on time also <img src="http://images.stardock.com/gc2/T_DL/

10 Replies 14,340 Views

Well obviously you're on the GalCiv2 forums so we're all biased... However - GalCiv2 got some very good awards when it was released,and is generally recognized as a VERY fine game. From what I've read about SE5 - it appears that has a poor AI - which is one of the strengths of the GalCiv series. Also, I must say the graphics in GalCiv are much better and have a much more modern feel to them. SE5 looks like something out of the 1990s to me.

31 Replies 15,932 Views

I guess the biggest thing I've got from this thread - let me make sure I've got it correct. A planet producing nothing at the shipyard is producing extra income then, and may be able to pay for itself whereas one producing, say, capital ships that will take 120 turns, may not? So basically I shouldn't be building ships at ALL on the planets that are not production worlds? This is vastly different than the way I've been playing, which was to make use of every available shipyard even duri

38 Replies 22,378 Views

Well, that whole not-full-screen bit wasn't such a good idea (especially with the same resolution as my desktop)... However, just setting the Weidth & Height by itself seems to have kicked it in the keister, and I'm not getting the glitch now, even in fullscreen mode (which is how games are meant to be played). Thanks!

3 Replies 5,125 Views

I hadn't tried DA since one of the first betas, and certainly not since I installed Vista. Today I decided that now that it is finished, I'd give it a shot. First thing right out of the box, during the splash screen, I notice the mouse "sticks" to the top of the screen. It continued to do this at the main menu, and I had to use Alt-F4 to exit the game since I couldn't even mouse down to "quit"... When it does this, the mouse will move a little bit, then snap back to the top. Th

3 Replies 5,125 Views

I've been hunting around the WC site for RSS feeds for the Galleries - such as windowblinds, objectdock, etc. They don't seem to exist. A search of Google shows that their may have been at one time RSS feeds for the galleries, under such links as: https://www.wincustomize.com/skins.aspx?libid=64&cat=RSS%20Feeds (which would be for google gadgets), but such links no longer produce an RSS output - most likely due to the site redesign. Selecting the RSS icon from my browser when viewing a

3 Replies 2,454 Views

I'm not sure why some parts of the forums seem to have those javascript links, and others don't, but I'll join in and just agree here. I HATE/LOATHE/DESPISE javascript "links"... give a real fraggin link, already, so that browsers can function properly!! Like the OP, I often see a link I'm interested in, but not "ready" to navigate to, and simply middle-click it to open up in another tab. Javascript links break this functionality, forcing the user to accept whatever it decides is appropriate (wh

11 Replies 2,665 Views

It's been a few weeks since my final upgrade to Vista. About 3 days after the upgrade, my router froze. I wasn't even sure what had happened, since the trusty Airlink AR525w had run solid since I first connected it 6 months ago when I moved into my current apartment. A power cycle got 'er going again. A couple of days later, it froze again. That day it froze 3 or 4 ti

1 Replies 8,536 Views

I've just discovered as well that some games that use DirectX 9 do not work in Vista. The fix is to actually install DirectX 9, which apparently will coexist along with DirectX 10. DX10 is not fully backward compatible, so this has to be done for some games to function properly. Apparently, as well, some DX9 installers won't actually install, so you have to use the recent "redistributable" package here: <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=4B1F5D0C-5E44-4864-93CD-464

19 Replies 29,635 Views

Turns out that Vista's DirectX 10 is not fully backwards compatible with DirectX 9, and Vista does not ship with the components required for all games that utilize DirectX 9.. Therefore, if you get any errors about missing DLL files from games when you try to run them in Vista (such as Medieval 2: Total War), then you'll have to actually download and install DirectX 9

1 Replies 7,311 Views