Brad, Great insight! As others have stated it is this type of information about the game that keeps me coming back to Stardock games. On another note: Please don't shy away from putting out the c++ dll. Some of us software developers would love to play around and help out if we can by adding our own variations to the ai. Looking forward to the battle report. :)
Murteas
I would think that multiple could make it in, but they are only promising that the top one will make it in.
[quote who="Frogboy" reply="4" id="2819424"]There's a couple things being worked on but I don't know when they'll make it to the public branch. First off, we want to make ti so that people can use the website to create their own quests and submit them for sharing. Second, we want to break the quests into pieces in a similar manner that we do for other things in the game so that rather than having 10 quests you could have a thousand quests with the same parts.
WOW!!! [e digicons]:thumbsup:[/e] That looks great. I'm anxious to try out your mod when you make it available. Hopefully 1.1 beta won't interfere too much with your changes.
[quote who="impinc" reply="2" id="2814977"]Actually, Notepad++ can search for text in files, no need for another program. Go the Search menu, then find in files. Or, you can hit Ctrl Shift F.[/quote] I've been using notepad++ for a while and never realized that I could search files that I didn't have open. That is great. I've been fighting with Win 7's lame file search not working with .xml files very well. This will be a ton of help. <
You can use the faction editor to change the skin color. https://forums.elementalgame.com/390184 Or even just edit one line in the faction XML file. 255, 128, 192 Normal RGB (that is a purplish color above).
Sounds great. Looking forward to trying it out. Hopefully we'll get some more feedback/info from the developers about what is needed to hook up new windows/ use newly skinned windows.
Thanks for the links Zubaz. Bingjack, feel free to post a link to what you've done if you want anyone to test it. I'm going to start playing around with the UI today and see what I can do.
Interesting. I've used Blender quite a bit, but haven't had the money to spend on 3ds max. Quick question, is there a less expensive option than 3ds max? Or is there a hobbyist version available? Anyway, thanks Heavenfall for your great work on these mods/tutorials.
Feel free to download it and try it out. It allows you to set your own bonuses and weaknesses as well as using the pre-defined ones. I use this mostly to generate random opponents for myself at this point. I have already made a few factions that I really enjoy.
Cool. I like it.
[quote who="econundrum1" reply="9" id="2808205"] I'm thinking of extracting the various animals and symbols from vanilla logos as brushes that can be scales, etc [/quote] That would be really nice. I was looking online for various symbols that I could use on my logos. Unfortunately, I have no real artistic talent on my own.
This is perfect. Simple to use, yet makes the logos consistent with the vanilla ones.
So far so good. However, I have just changed black to transparent and then merged layers. Is there a better way to do this?
Excellent. Thank you!!!! Runs to try it out.
Has anyone looked at http://kuler.adobe.com/ from adobe. I am experimenting with using their service to create color schemes in the elemental faction editor. so that the colors go together well (no more flourescent pink with brown & lime green highlights). Tell me if that is of interest to anyone, and I will upload it. I realize most people have moved on to use the in-game editor (which is great), but I stil
Excellent! Thank you! Just a quick question, did you ever get Frogboy's quest to actually work? I can't even get it to work in my game. The reason I ask is that if that is the new quest format, we probably want to convert to that format. Anyway, this is great information. I want to make some quests/random events and submit them as mods (or as part of your ACP mod).
Great. I'm going to download and try this out. I'd like to contribute back quests to this as well. [e digicons]k1[/e]
Excellent. I will start using this will the different quests I am trying to create. Thanks for sharing.
So first week of November then? If I remember correctly that is when he starts?
Great. I like it. I find it much more compelling to raze a town now to replace it with my own. What do you think about making some sort of penalty to resource buildings (shards, gold mines, etc), when you have the town. Or potentially to force the player to garrison the town to prevent rebellion. Perhaps another idea would to make the population shrink over time. Just throwing out ideas.
I'm definitely interested. I just find myself waiting until 1.1 just to see what changes. I realize that is probably discouraging to modders and others, but I have a feeling that most of us are waiting before playing. That said, I am very impressed by your work Heavenfall. Great Job on all your mods.
I've been looking at this, but to be honest, it is hard to start a project when you don't know what the correct schema/format for quests are. We are close to having something work, but right now it is hard to code something that you are guessing at. In any case, I don't think we've given up, but are just waiting...:) I have been working on random events (i.e. events that happen when cities reach a certain population, wealth, et
You guys are awesome. I am definitely looking forward to trying this out, and contributing on the next community mod. Good Job!!!!
Interesting. Okay, well I guess I'll hold off for a bit and maybe just learn the desktopX stuff for future knowledge. Thanks.