Murteas

Murteas

Joined Last seen Member # 698520
45 Posts 994 Replies 28,884 Reputation

[quote who="Derek Paxton" reply="3" id="3243335"] It isn't used for anything. I've removed it and added in new option to customize your factions skin and hair color. http://screencast.com/t/nsuWH7mWQh4L [/quote] Thank you! Thank you! I created a whole faction editor for this one feature (well that and I could create random factions with the click of a button).

5 Replies 1,893 Views

I've hesitated to pick it up based on the sentiment that the walrus pathfinding is particularly bad. Can you comment on the vehicle controls and AI?

4 Replies 25,479 Views

Any upgradable resource improvements show up in the cities build list (just like connected ones) Yes! I was waiting for this improvement. I can't tell you how many times I have missed an upgrade because I forgot to click on the improvement in an outposts area.

158 Replies 59,660 Views

[quote who="DsRaider" reply="107" id="3241898"]You are updating this too fast! I keep having to re-install it. [/quote] You shouldn't have to uninstall first. It should just install over the top of the previous version. :) At least initially, I am trying to iterate quickly so that people will see their suggestions incorporated. Soon, I plan to slow down and release on a more regular schedule or release the source cod

292 Replies 754,014 Views

Quest Wizard 0.4 released. New UI design. A bit cleaner and better looking. Minor bug fixes. New features will come next. Let me know what you'd like to see the most.

292 Replies 754,014 Views

I think the best way to achieve this is with quest choices that lead to different outcomes and rewards. Already very possible. If you have a particular idea, I could whip up a quest in the quest wizard in a few minutes and you could play around with it. Or you could do the same. Choices are the key to making a quest available for both evil and good people, because you can't limit quests to races at this point.

12 Replies 15,101 Views

Hmm....a quest that spawns another quest. Sounds like a feature for the quest wizard. I'll look into it. My favorite is the various random events. Meteor Strike is a good one. I also like the Spider & 3 brothers as that gives you different options for completing (and I love the brothers as units).

24 Replies 47,322 Views

[quote who="cardinaldirection" reply="102" id="3239575"]Can we get the Basics page to open upon clicking the Create Quest button?[/quote] Absolutely, that makes sense (probably for the load button as well).

292 Replies 754,014 Views

Weird. I have trying to get random events working for me (with the quest wizard) and I can never get it to quite work. The event actions never trigger, although I get the words for the event. I wonder if it has something to do with this.

4 Replies 2,422 Views

[quote who="cardinaldirection" reply="101" id="3238639"]Here's a final; on my way out but I'll PM you individual slices and work up some button states a bit later: Reduced 56%Original 1017 x 673[/quote] Looks great. I'll get it all updated once you send it. In the meantime, I have a bugfix release 0.310. It should fix a problem with some quests where you didn't have a quest location (random events), I

292 Replies 754,014 Views

[quote who="cardinaldirection" reply="99" id="3238541"]Can we consolidate the entire main menu into one navigation on the left so as to remove the feeling of two screens; and lock the backgrounds inside the individual pages to the bottom left corner so they crop off naturally in the top right, instead of stretching them? Reduced 56%Original 1017 x 673 I feel Save makes most sense in the main menu, but I supposed it could (also?) be squeezed in after Rew

292 Replies 754,014 Views

The game truly is great. It is awesome enough that I've devoted a lot (!!) of time to making the quest wizard. This is a game I plan on playing for a long time (well, that and it's expansions and sequels).

195 Replies 783,860 Views

I have a spell in my personal Murteas' Grimoire that heals injuries (life lvl 4 or death lvl 4). I could share that spell. It's pretty pricey but it works. :)

27 Replies 24,549 Views

Sounds good. I can add the graphics as soon as you have them ready. The more I look at the layout you've presented the more I like it. [e digicons]\o/[/e] Here is my simple screen shots in preparation for the real graphics. I've moved the controls so that I can quickly integrate your new stuff.

292 Replies 754,014 Views

[quote who="Kongdej" reply="95" id="3238330"] Quoting Murteas, reply 94What do you think about the size for the app. Should we allow the app to be resized? What should the default size be? some of the quest editing windows need at least 700 px width right now. I was hoping to make it so that 1024x768 could still work, but maybe that is not a realistic limitation, does anyone still use that resolution? Random comment, you could have a few preset sizes... Like 1024x76

292 Replies 754,014 Views

[quote who="cardinaldirection" reply="93" id="3238079"]Let's consolidate a bit and bring the app together into one page: Reduced 56%Original 1017 x 673[/quote] It actually is a single page now, I am just hiding the main window buttons when the user is creating a quest. I like the design you have there though. It looks really good. Also, I don't know that it matters for your design, but you definitely have to create the objectives before do

292 Replies 754,014 Views

0.306 is released see changelog for details. Biggest change is the ability to load quests and edit parts of them (including Stardocks CoreQuests). Heavenfall - fixed - Thanks cardinaldirection - Those screens look great. I'm not attached to the Tribal font, I am happy to use a different font. I am pretty close to finished with the new windows, buttons, etc. I did add a load button to the front screen that we need to add.

292 Replies 754,014 Views

[quote who="Heavenfall" reply="87" id="3237273"] I don't think it's an important feature at all. But I guess if we were able to assign a folder or a file to look at you could search that folder or file for itemtypes or unittypes. Very low priority imho (your work, you decide). By the way, a minor feature request. When we add monsters, we can give them a custom name using . So an Ashwake Dragon could be an Ashwake Dragon unittype but it would be na

292 Replies 754,014 Views

[quote who="impinc" reply="85" id="3237212"] So this leads to a really good question, how should I do modded units. Currently I pre-populate the lists with the information from the game directories. I do leave the fields editable so you can type in the unit names, item names, etc, but it would be cool to be able to have all the units (vanilla & modded) show up in the encounter list for example. Any thoughts on this? I would like to

292 Replies 754,014 Views

[quote who="Heavenfall" reply="81" id="3237061"]I'm working on some unique units for the Stormworld_Expandedfactions now. Then I'm going to use your quest editor to build a bunch of quests using them! Good times all around. I think a pdf would be fine, a video going through all this and how it ends up in-game would be rather long to watch.[/quote] So this leads to a really good question, how should I do modded units. Currently I pre-populate the

292 Replies 754,014 Views

[quote who="cardinaldirection" reply="82" id="3237078"]I recommend in-wizard tool-tips.[/quote] I've tried to put tool tips on every field. If you find one that doesn't make sense or that needs to be clearer please let me know. I've made so many test quests now that the fields are second nature to me, so it is hard for me to look at them with a fresh perspective.

292 Replies 754,014 Views

Working on loading a quest and allowing you to edit. Not everything will be editable. For example some of the auto generated objectives it doesn't make sense to edit them. In fact, I may make the user delete them if they edit the related objective. I want to also add a tutorial so that people know how to use the quest wizard. What do you think YouTube video tutorial or a pdf?

292 Replies 754,014 Views

Version 0.303 is up. Added conditional choices. these are choices that will only be enabled if you have a certain amount of a resource (i.e. pay 100 gold, or use 100 mana to heal, etc.)

292 Replies 754,014 Views