It appears to have been updated now :)
DavidtheDuke
[quote who="-Ue_Carbon" reply="51" id="3182102"]What with the hate on the price? Its a collector's edition. Its gonna be pricey! Your paying for those 'cheap' toys, items, and other swag. Is any collector's edition cost effective for a consumer? no not at all. But you are paying to be an owner of a limited piece of one of your favorite games. If its too expensive for you, then its too expens
The Skyrim Collector's edition was $150, Halo's was $150. This is pretty much comparable to both of those and I greatly respect this company as much as Bethesda so good on them, I might just get this.
Yep, the keyboard pause button works as pause, but now it's not configurable in the key bindings (as far as I can tell anyway)
So I got the new patch and it's alright and all (me being fairly nooby at this game I can't say I noticed a difference). Only thing is pause wouldn't work anymore as I had rekeyed it to P. Now it doesn't work and it was attached to Ping. I assume then that the patch reset the key bindings however I couldn't find Pause again in the keybindings (probably in global?).
Well, they probably got a smaller cut than what Steam may have gotten. I would think even though you bought it on Impulse, Steam still gets a bit of the cut because you still have to load the game on the Steam platform.
Uh, just so you guys know, Steam says Rebellion is out June 12th 2012. I would think it's probably accurate, considering that's where you get the beta.
[quote who="wbino" reply="6" id="3167636"] Quoting Ryat, reply 5Why worry? You still get to keep the levels it gained. Yes, Sins has turned into Goundhog Day the movie. Devs wanted no input on this issue....they never responded.[/quote] Well I'm thinking they think there was more important things to worry about. If enough of the community didn't like it, I don't think they'd keep it in.
I just don't think it makes sense to completely punish people who research supply tech. If you lose a ton of your army, there is no upkeep loss at all, so you have to build a fleet pretending there is a phantom one somewhere else that you're slowly replacing.. Is there a way maybe mods could fix this, or is it too fundamentally part of the code?
I'm not really a hardcore player so I liked how all the things about TEC were straightforward, but I am getting tired of playing against only TEC :P
Imagine how twitchy some of the current games, like fighting games, will/could get with more advanced, streamlined versions of these. Hell, even programmers might be able to generate huge swaths of code instantaneously, etc.
Where/how do I install/use this? Do I have have to modify the hex or something (I have no idea how to :P)?
Well, I have 16GB of RAM and don't use a pagefile. I would be willing to help test out any such flag. It seems pretty basic to me, just put the same flag on the .exe, not saying that I actually understand how to. Is it too technical of a reason why it can't be done for SOSE?
I remember Skyrim modders applying a 4gb patch/flag to the .exe of Skyrim to make it run more than 2gb. Is it possible to do this same thing with Rebellion to get around the reported minidumps? I personally haven't experienced this but it seems like that would be the best workaround. Or maybe that isn't possible with the programming architecture of Rebellion rather than Skyrim?
Strange, I never experienced that, however, I've never played past Hard AIs (no multiplayer)
Since you have Sins already, you should be able to get the discount. Just get two accounts and it'll save you the time more than the $30 is worth trying to get around it.
They're probably running from the super-bounties and the super ultra mega pirates with 100 damage laser cannons ;)
Yeah whenever I move it in the guns/lasers/batteries start to work normally. Didn't know it was a known issue, there are so many right now in that :P Great gamee and beta BTW guys
http://cloud.steampowered.com/ugc/486626996092205271/458C5A310311FF3373D2DB87F4116833B25A1802/ Last night after finishing mopping up a former ally, I noticed my titan wasn't actually attacking several buildings, rather facing horizontally said building, and letting his bombers and fighters do the work. I'm guessing the default attack distance programmed into him is just
In many real-time strat games turning off endgame options like Titans is a common feature, like turning off nukes in Supreme Commander.
I actually have similar specs (except 570GTX and 16gb RAM) and I pretty much never get crashing (except for the titan auto-levelup bug). Also I have pagefile turned off.
Has anyone mentioned maybe giving the pirates carrier fleets that have special abilities and bonuses against trade and resource buildings? As in, they can wipe out all the buildings there and/or null the trade for a certain period unless a large enough force is there to repel them before they do so?
Seems to work fine for me. If a ship is queued back even more than 100 ships, it deduct the queued ship's supply requirement as if the ship already existed.
The only thing that has failed for me in Sins ever is the replays. It seems something always goes wrong and it's like it stopped recording my commands, and suddenly the game just goes to a halt with everyone still earning money, but all the ships become lifeless.
I have Vista 64 ultimate. It didn't work for me at first either, just the window the taskbar, but it never maximized/intilialized, whatever. So I right clicked on the .exe and ran compatibility mode and put it in for WinXP w/ Service Pack 2 and it ran fine (albeit I only ran it for about 5 minutes just now, starting a campaign).