Elemental is a new game, not a sequel, and in total is comparable to the original Galactic Civilizations. It’s not the pure digital awesome that Galactic Civilizations II was (which was released three years after its predecessor). The game is finished for release as well as most any game has been in the last twenty years. It does lack the sort of polish that most sequels have. As far as I can remember, few original games have been mind-blowing, surpassing even their sequels. The
SapSnark
[quote who="LikeTheWhirlwind" reply="76" id="2738296"]I'm starting to think that squads having DEF equal to (individual unit DEF * NumberOfTroops) is a mistake. What do you guys think about this?[/quote] Yeah, it makes it tough. I once chased a company of well armored archers around a map until they ran out of moral, then had four separate units pounding on them for several turns (of mostly misses) before whittling away their 130 hit-points. As mentioned above,
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[quote who="Gravedancer" reply="4" id="2736371"]What if the AI had the resources to support all of it's units and lost a city? I don't think it makes you disband units if you don't have enough money, does it? What if you were just breaking even, built a new unit that now puts you in a deficit? Maybe the AI just kept building and building until the last finished unit put it in a deficit and then it was just cumulative since that point? Although seeing that th
It's not so much the massive military spending. Rather that that he spends 330.2 gildar per turn on military units, and only makes 16.3 gildar per turn. And that those hordes of units have ultra fast movement, massive attack, a triple damage attack ability, and immunity to spells.
Here's the enemy faction description: http://yfrog.com/3tkraxisg And where all that gold is going: http://yfrog.com/0qarmiesg WTH? Anyone else experience this? (The game was started after 1.05, but before the 1.05 Hotfix. Currently fully pat
With regard to Companies, Squads, and Parties - When they are damaged, do members of the unit die? If the company is healed during combat, yet the company has taken enough damage during combat to kill many of the members of the company, does the company remain intact after combat? Or, after combat, is the company reduced in number and power?
Spell damage works properly in auto-combat, but not in tactical combat.
Level 7 Spell, 15 Mana Cost. Summons Minor Earth Elemental. Terrible stats - 20 hp; 16 attack; 12 defense. Please improve unit to be in line with the cost.
Enemy faction Kraxis, in trade screen, lists as having -48,640 Gildar. Trading any of their Gildar creates wacky negative trade values. Traded a low level adventurer for -2147475712 Gildar. This subsequently sent my food income to -1.
In the city screen, the number of available tiles to build on shows as either a positive or negative number. Despite this, I have been able to continue building well into the negatives. Is the building limit still in effect, or was it removed?
Minor Race Iyana - city garrisoned with Elemental Lord. In tactical battle, Morale for my army was reduced to 0. Got slaughtered. In auto battle, morale didn't enter into it. Also, Elemental Lord didn't use special ability. Sovereign's Melting Touch spell did max damage on each cast. Also, Sovereign targeted weak, useless Miners first instead of dangerous Elemental Lord. Solved dilemma by entering Tactical combat, freezing Elemental Lord, crushing puny other units, the
Elemental has to be one of the greatest game releases in years. Why? The digital line. The infamous game nerd Tycho has pontificated on his love for lines . The Elemental release IRC chat room was better than any early-adopter line I’ve ever known. It was hours and hours of PC gaming nerds talking about PC gaming nerd stuff: old-school games, new-school games, vampires, proper methods of urination,
I don't think this is a moratorium on the quality of Elemental. Some people (like me) have been fortunate and had very few technical issues. Some have been less fortunate. In the game, Diplomacy blows, magic is half-lame, and some of the mechanics need overhauls. Elemental has issues. The issue here is not Elemental's issues. The issue, rather, is the unprofessional nature of the article. True, the launch is messy. That Elemental has some technical flaws, and that he does offer some p
The launch had issues, no doubt. Many of those issues have been fixed or improved with last night/this morning's patch. To me, with the new patches, it's going very good. It does seem that there is a definite bias from the gaming "press." Case in point, Empire: Total War. It was a buggy mess; far worse than ANY buggy mess I've ever played. Six months after release, the game still wouldn't load at all. And from the forums, a lot of people had these problems. Where was PC Gamer's warnin
Once the proper technologies are researched (under Diplomacy) and the proper lairs located and built, how does one recruit/acquire Drath, Dragons and Spiderlings?
Have had the same problem.
[quote who="DynamicEcho" reply="6" id="2724124"]I was used to it and knew how to do most things within an hour.[/quote] True enough. Not as steep as a Paradox title.
[quote who="elmo3" reply="16" id="2723574"]Ok I double clicked the main city tile to get into the top down view. Holding the mouse wheel and rotating the camera gets out of it. Thanks for the help guys.[/quote] Had this problem myself. In order to get out of City View, right click (if you're in the building browser, right click twice). For me, this resets the camera to what I had before entering City View. [quote who="klaxton499" reply="5"
Hey, Like the game. Steep learning curve, though. Very different, interesting way of doing things. Building cities is like a hybrid of RTS placement and TBS queueing. This took me a bit to understand; once I did city management became much easier. AI so far is good. Annoyingly good. A lot of negative posts; understandable for first day. The game is difficult to get into, has a steep learning curve, and is NEW. It blends together a horde of elements from
*Bump* Any news on when the preload goes up?
[quote who="PanicWave" reply="17" id="2708169"]I wonder why people cheats on computer games... isnt it better put on easy mode?[/quote] Why, to piss off NARCs like NTJedi (the N stands for NARC). Just knowing that there is some tight-arsed nancypants in this world being savagely aggravated that other people might be enjoying themselves in a way he or she finds uncouth is delightful. OH NOOOOOOES!!!! TEH PIPLES R PLAING TEH GAMEZ AND R CHEETNG AND R HASING THE FUNZ!!!!! CALLLZ TEH PULE
Custer's Revenge .
The Cardinal Rule of Internet Forums: Don't feed the trolls. Is OP a troll? Clearly - and a stunningly accomplished one at that. A petulant post resulting in 3 pages of replies during which there are several developer replies; internal arguments between the forum denizens; OP demands that everyone cede to his aberrant personality traits and brags about money spent on software. Both developers and consumers have rights. DRM is a comprise between the two. Stardock's is the best.
Hark Frogboy, and listen well to these game forum residents – you cannot possibly complete the game in time for release. Forum denizens know of what they speak. Indeed it may appear that your long time experience with PC games, including the production of a handful of the best PC games of all time, would mean you do know what you’re talking about - IT DOES NOT! Neither previous in depth explanations of what the beta is and what it is not nor explanations of "softw