The problem with this is you can only affect planet by planet with social project building.I will look into whether I can do this as an achievement or wonder.I dont remember seeing anything for upgrading a two planet system at once.There are two improvements in game very similar to what you are asking for though.One is planetary shields that does 10% (someones mod)and the other is planetary defenses that does 30%(original) if I remember correctly. It would only build what the ai value in the
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I have had mine open for about a week and noone has submitted any ideas to it.Just finished doing three more and one achievement but now I need to test couple times. one good and one evil plus couple new techs. There is a trade good from those and it does social production improvement. just looked it up with galciv writer.Has trade good id of 15 and the tech is advanced slavery to get them.
artificial slaves is trade good and i believe gives social production bonus.
Hey Nand1 I've put up couple threads already asking for ideas as I have posted some mods to library already and wanted more ideas. Maybe we could start our own thread here and work up some more mods.Have you tried any invasion tactics?I find that all done so far are showing at start of game regardless of tech required implemented.I'm waiting hopefully for a response from hawaii to see if something amiss. I have been wanting to kinda level out good/evil morality events as well.Do you of
Yes I know wonders need a unique id, didnt see that part.Why make a wonder after comm theory anyway .kinda really early for one.
All right all you empires.Use this thread to put best foot forward and put your recruiting pitches here.This will give new players one spot to look for empire that they want to join. Include best abbreviated storyline or highlites about your empire.I'm tired of reading thru hundreds of threads to see whos who.As probably many other newbies are to. :)
Well here is an answer for you.First off dont send your final score to metaverse as this one will get flagged because of the economic bonus is waaaay out there. First off "ai" means how agressively will ai research or pursue this research.0-never,20 fast so anything in between is up to you. Next look at your mod file.Remove id altogether and replace it with this line in same location. Tech_Requirement "CommunicationTheory" This should solve your problem .Let me know.<br
There is one fact most of you haven't thought of.Think about the differences in production between your race and theirs.If your production is alot greater than theirs sometimes this results in a ship for you.And again think about where your sliders are set on domestic policy screen.If you have 100% military and the aliens had 30% then possibly when you invade you might get a finished production bin.Also the reverse is true as well for them when they invade.Remember that once a planet is conquere
I still want to know what "Ad Astra Per Aspera" means.That could make all the difference in recruiting.At least other clubs put their motto in English!
I have been.Thats why I gave first crack to berserk for helping me out early in my debut as a galciv player.I have read several threads and am working my way up the ladder slowly but surely.I read threads couple times aday looking for advice on playing harder and harder levels.I want to depose wandering rays top spot but looks like that could take long time.Maybe a couple of days at most!!! LOL Just kidding maybe ray would have to quit for couple months to even have a crack at that. :notsure: <b
Well Berserk you asked me to take a look at Illuminati but wheres the story or leader?And what does " Ad Astra Per Aspera" mean? As for the leader, is he military?I"ve been playing couple weeks now and am deciding which empire to join.Ya'll make your pitch. PS I'm also a modder and have one new addition to library with another uploaded and waiting approval. Thanks Berserk for the initial guidance into modding and have since been helped quit abit by Hawaii5o. He gave some good advice
Nope tried it with several things.wonders,t/g all go to the most productive planet finishing on same turn. :( ~SDC~
Ive been thinking about making some kind of race achievement mod that would help.Late in the game when a planet flips they have just about everything built on it and still seem to have money and huge fleets.I build only economic improvements and still find it hard to compete.Start throwing in planetary defenses etc..any improvements that cost four or five bc's a turn to maintain on half your good planets and debt comes quickly.Only way to stop this is tech whoring as far as I can tell.I don't ke
Well I put another thread elsewhere but I do mods and want some ideas on making some to help balance this some. I'e noticed this as well and am trying to give good alittle help.
Thanks H5O Seeing as how I have your attention for a moment could you tell me if it is possible to add new module types or abilities to star bases such as a research module?I messed around with the english.str settings but cant seem to get it to show up in galciv writer or the game.Is this something thats hard coded? Thanks Mike
Thank you Hawaii 5-0 I was told that these only work for v1.09. Is this true or are they different/same 1.05? Also whats CTRL U clear ((FOW))?fog of war? [Message Edited]
Nope, I also do mods but some are deep into game and dont like having to play for couple hours to get to techs,or sb upgrades to see if they work.Events and anomalies are no problem.Just remove all others from data file to try these.Also new political parties etc...
Glad to see that I'm not the only one who will play til death do us part,or submit a losing score.I think the game should automatically submit losses in background to see how well people really play.(or restart)
So that basically means that I have to upgrade to dredgin.net to get 1.09,correct?
Hi all. I'm trying to do some mods that affect the good/evil choices to balance it alittle bit.So if anyone has any ideas I will try to do them but the testing takes a little time, so if you don't hear back right away have patience. I'm also looking for the cheat codes to speed up testing,so if anyone knows where to get them.Pls drop a line and let me know. Thanks Mike P.S. Can mod about anything but some take longer than others.Any ideas for mods welcome.
I've seen alot of ppl talk about these cheat codes. Sure would be nice to know for modding instead of playing halfway thru game to find out if mod works correctly or needs editing. One question. Where might someone find these codes? Thanks Mike BTW Couslee I liked your opening scenario for your new empire. I'm still deciding which to join.It seems everyone has recruiting wars going on. [Message Edited]
So how come a new party I created with a 10% creativity bonus and my 25% selected modifier for creativity for a total of 35% doesn't finish any research projects early? I've been testing this new party for about 5 games now and haven't seen this work at all.According to description, says you might find other techs you normally don't get to research. After seeing all techs with galciv writer and knowing my morality affects some tech paths, it still doesn't seem to work like that unless it wor
1st bug found bug that seems to ctd everytime i destroy new colony in same turn as it was established on subpar worlds. i do this hoping for morality bonuses to send it one way or other when trying to get an alliance victory because seems much easier to get them to like you if your morality is close to theirs. 2nd bug some of the modded parties dont show in the election window or the domestic window
this is the actual file copied and pasted here. I will try the period in the couple I've seen like this. thanks for the advice. I downloaded all the mod atributes that i could find thruout and have some ideas, when i get a couple working I'll submit them.
ok for instance this is the attack bonus anomaly that was downloaded.when you encounter this it adds one hundrd pts instead of one point. //------------------------------------------------------------------------ ANOMOLY Shipattbonus //------------------------------------------------------------------------ Title "Shipattbonus" Description "Our sensors noticed that exactly here had been a big battle going on two centauries ago. We hav