StygianWolf

StygianWolf

Joined Last seen Member # 6937260
0 Posts 1 Replies 371 Reputation

I would like to add the Citizen transfer system. Having to build a colony ship for every citizen I want to transfer is tedious and wasteful. I end up with a mass of empty CS, on my main Science / financial / production / food, worlds with nothing to do but destroy them. At least let us launch empty CS. Or introduce a Purpose built ship. To make this a little less clunky. But it still wont beat the GC3 system.

4 Replies 25,125 Views

Debug Message: Current Time UTC: 02-17-2022 20:37 Debug Message: Version 4.21, Build #10730, last updated on: 02-17-2022 19:53 Debug Message: Product Version 27.3.6.66 Debug Message: Steam Build Debug Message: Working Directory: d:\steam\steamapps\common\Galactic Civilizations III Debug Message: Initializing DLC status. Online: 1 Debug Message: DLC0_Founders Owned: 0 Installed 0 PathExists: 0 Enabled By

21 Replies 18,207 Views

Same as I played this game 1 week ago, Tried it today and it goes to a black screen after a couple of screens and freezes there. Verified n reinstalled. updated drivers. no luok.

21 Replies 18,207 Views

Is there no dedicated bug reporting post. Or where are we supposed to report bugs or check if it has alredy been reported. Nothing?? Post here so. 1/ Not getting legions back when decommisioning transports. (If a bug and not a change.) 2/ Game freezes if i enter diplomatic screen during Ai turn. Cheers.

6 Replies 24,177 Views

Gradually working my way back up to larger maps which i abandoned until the repeat production button appeared. Thanks for that. The setup i settle for at the moment is as follows. Galaxy. Huge. Scattered. Incredible. 12. Random Civs. Star Frequency. - Common. Planet Frequency - Common.

4 Replies 37,068 Views

Is it just my game or are Mowlings OP in comparison to the other AI races. I have played many games in the last couple of months or so, and every game is the same, Mowlings dominating until i take them down, if I can. Usually i play a Huge galaxy at Incredible with 12 civs. The predictability is getting boring. Cheers Alan.

4 Replies 37,068 Views

[quote who="Horemvore" reply="1" id="3744317"] And last and probably least. Would it be really so inconceivable that a starbase could handle Commerce/mining/Artifacts all on one base, I mean just add more rings. Can edit this via xml edits too. [/quote] I have been searching for how to do this and trying to get it to work. Amazing how many other people are asking the same question and trying to mod this restriction out of the game. So why not just remo

5 Replies 29,741 Views

[quote who="Horemvore" reply="1" id="3744317"] Added with 3.5. Bottom right next to the Rush button, called Repeat. It will continue a project untill upgrades are available at which point it auto queue's upgrade's, once all are done it will return to idle (this makes sense, kinda). [/quote] Oops I missed that, shortsighted as usual, Thanks. As to Ship Design. Although i edit the Improvements defs leaving only Galactic wo

5 Replies 29,741 Views

Some great community updates and a nice DLC. Nice work. Although i must admit i still cringe every time i encounter one of the plastic children's cartoon chars from Star Control. Compared to the artwork on the chars from the latest DLC these look really cheap and immersion breaking. Anyway as to why I'm posting here. After reading many posts on the subject and seeing many promises that it will be implemented in the future still nothing happens. I real

5 Replies 29,741 Views