DRavisher

DRavisher

Joined Member # 692742
3 Posts 36 Replies 697 Reputation

Hi. I am running Fallen Enchantress 1.12 on Windows 8 x64. My problem is that after a little while (just a few minutes of playing) my fonts seem to loose smoothing/antialiasing/cleartype/whatchamacallit. I haven't been able to figure out if any particular action in the game is causing it. Most fonts remain readable, but the smallest ones get pretty bad. <a href="https://www.wuala.com/Quantumboredom/sync/doc/div/fallen_enchantress_fontbug-201

10 Replies 31,098 Views

dante: Shards are supposed to increase spell damage, and also amplifies some other spells. For damage spells like fireball and the like, damage should be doubled with one shard, tripled with two shards and so on. It didn't work in 1.06, and it doesn't sound like it's working in 1.07 either. But if you use this mod (which is basically a patch for the 1.07 patch), the shards do work as they should.

15 Replies 11,576 Views

Hey Heavenfall, hope you don't take offense, but here's a few more parse errors in 1.4 :-P In HF106_improvements_KingdomOasis.xml, the second-to-last line is , should be . In HF106_spell_Shardproof.xml, there's an extra above the rallying cry spell. HF106_worldresource_PumpkinPatch.xml lacks a Even if it works with the errors, you never know when it suddenly

120 Replies 73,648 Views

Very nice collection of fixes :-). Just want to report that Opera is reporting xml parse errors in several of the files. While I don't really know xml, they look fishy to me too. They are: In HF106_abilitybonusGreatWarriors.xml: There are two after one another, but just one In HF106_improvements_KingdomOasis.xml There's , but no </Improveme

120 Replies 73,648 Views

What on earth kind of games have you been playing :-P. I've never seen difficulty settings done any other way than this. Setting the AI difficulty to hard means that the AI will be harder to beat. It gets economic bonuses and such. Same goes for the world difficulty. Edit: Also, if the world difficulty were set much higher than the AI difficulty, then the AI would get trounced by wandering wolves. So it's probably a good starting point to have the two difficulty

10 Replies 7,848 Views

LikeTheWhirlwind: Just wondering, are these changes far ahead in time? Because if they are, I hope you guys will try and fix the current problem so that shards do amplify damage in manual tactical battles. I see now that the max damage listed in the spell book during tactical battles is reflecting the doubling of damages that shards should do, however this is not actually reflected in the damages that are done in combat. Computing the average over several attacks reveals that there is no diff

114 Replies 213,622 Views

Ofcourse, but giving it another GiB to leak into is quite a bit, it should probably double the time to crash or more. I'll be sure to try it if the crashing isn't fixed in the next patch.

7 Replies 5,213 Views

Don't think you can controll it, and they can use quite a bit. Haven't used auto resolve much myself, so I'm taking a break untill shards increase damage in manual battles. I'm a mage kind of guy so it's kind of game-breaking for me :-/

3 Replies 5,101 Views

It wasn't in the changelogs, so I doubt it. Hopefully the next patch will have it. But according to others the shards seem to have an effect when you autoresolve the battles.

3 Replies 5,101 Views

The way shards were supposed to work (and presumably do work in auto combat) as I understand it is that one shard doubles damage, two triples and so on. That's pretty dang powerfull I'd say.

114 Replies 213,622 Views
Reply to Prestige? in War of Magic

The royalty sovereign background is currently my favourite since it doubles the rate of early city growth. If playing as kingdom, you'll want to get a palace in your designated big city as soon as possible. +7 prestige is a huge bonus.

4 Replies 5,711 Views

I didn't do a lot of testing on that, but it seemed to me that with two air shards, chain lightning was doing no extra damage as well. And anyway, if UnitStat_NumFireShards was 1 when you had 1 shard, shouldn't it be zero when you have no shards, thus resulting in 0 damage? It simply looks like UnitStat_NumFireShards is not a working variable, but I'm sure the developers have a handle on it now that they are looking into it :-)

114 Replies 213,622 Views

I've had horses a couple of times, but they are pretty rare. I find this to be a good thing. It's nice to have resources that not everyone is going to have access to in a game, adds a bit of flavour.

24 Replies 17,569 Views

Ok, the autocombat details I get. But I can't find a numeric listing for spell damage in the spell book (spell book = where you research spells right?), just the text that says up to caster int. Probably missing something obvious here, but could you be even more specific? :-)

114 Replies 213,622 Views

If I do the multiplication by 100 as described I've seen damages above 1000, so it seems to work correctly here. Note that what I've done is copy the relevant file into the installdir/mods directory, and enabled mods in options. I've read comments that makes it sound like editing the files in place does not work.

114 Replies 213,622 Views

Well, I too think a few of the spells are kind of powerfull for their price/level (raise and lower land should probably be level 8-9 or something considering that they can make strategic terrain decisions pointless). However I think once the AI actually starts using these things more actively, they will be putting up much more of a fight. The problem now doesn't seem to be so much that the abilities are there, but rather that the AI isn't using them. I'm looking forward to seeing what Brad ca

26 Replies 18,832 Views

Hmm, as I said adding does make the spell super-powerfull, so the "!" is not making it irrelevant. Hadn't noticed any one else making noise about the low spell damages with shards, hope the devs take note and get it fixed. Currently it's my biggest gripe with the game. Out of memory errors every other hour I can live with :-)

114 Replies 213,622 Views

You can also research one of the paths of adventuring to unlock other food sources. Food is supposed to be scarce though, you're pretty lucky if you can make a level 5 city without several others to support it with food.

12 Replies 11,383 Views