RobC04

RobC04

Joined Member # 691660
10 Posts 15 Replies 594 Reputation

I created a pioneer in my capital and sent him to a resource location. When I settled there, the pioneer created a duplicate of my capital, complete with all of the improvements and build queue. I reloaded and tried a different location and it settled a duplicate of a city of another faction. I have the save game of just prior to settling the city, so I can email it to you if you give me the email address.

2 Replies 3,340 Views

I ditto prior comments about the tactical movement radius being too hard to see sometimes. Also, there are times when the clicks register in the incorrect tile in tactical combat - I think this may only occur when zoomed out.

116 Replies 101,598 Views

Two more ideas that I forgot. - Instead of spears damaging two units, let units with spears attack from 2 tiles away. That way they can stay behind other units and still attack. I think that would make more sense too instead of jamming their spear through two enemy units. That ability wouldn't need a cooldown period. - I think the enemy army / pre battle screens could be improved. It is very limiting to only be able to look at one unit at a time. It would be much more usef

9 Replies 19,150 Views

I thought I would share some suggestions after spending many dozens of hours with the game. As a whole the game is pretty good, but here is a list of things I think would improve it. - The guard ability shouldn't end when it is the guarded unit's turn if they don't move from the guarded location. It makes the guard ability useless in some cases. The guarded unit should benefit from guard until it the guarding unit takes their turn again - at which point the unit can guard

9 Replies 19,150 Views

I pretty much only play to win with any game. It is a compulsion. Probably why I haven't been able to get into Crusader Kings II.

47 Replies 175,315 Views

I foolishly attacked a city that was more powerful than my army. I look the enemy down to 3 units and I only had 1 unit of archers left. The enemy kept approaching and then backing off from my archer - never getting close enough to attack. My archer killed two of its units and almost the 3rd before it finally decided to attack my archer and barely defeat me.

0 Replies 5,560 Views

I have to say I am tired of the cooldown mechanic in games. I prefer the current mana-based tactical spell system to cooldowns. Spells take a certain amount of time to cast and the resources to do it. I guess I find it slightly odd to have a global resource used as the currency in a tactical battle (mana) from a logical standpoint, but not a mechanical standpoint. But then again, what is logical about mana? Maybe it can be directed and transported instantaneously.

12 Replies 19,372 Views

The AI in this battle seems to have a problem with something. My army is the units towards the left side, the AI on the right and center. The AI's units are holding their position while I repeatedly bomb them with fireballs. My melee units are holding position. I'm not sure why the AI decided it isn't a good idea to advance. Not sure why image doesn't display in post, click on it to view. <a href="https://docs.google.com/open?id=0B6qUqc3EP9Z4alY3bEV

7 Replies 11,886 Views

I entered combat against a champion who granted a +4 dodge bonus to his army. When I killed the champion, I expected the other units in his army to lose the +4 dodge bonus, but they didn't. It makes sense that when someone that grants an army bonus goes down, the members of the army lose that bonus.

11 Replies 15,993 Views

Good idea to tie spell of making duration to map size. Maybe give random chance per turn to discover to discover towers are being built. Increase those chances for factions that you have trade agreements with due to 'traveling merchants'. Player can decide to extinguish those agreements to reduce the chance of getting discovered, but they will take a relationship hit because of it.

4 Replies 4,986 Views

[quote who="Tuidjy" reply="5" id="3278546"] Quoting RobC04, reply 3As far as I know, the initiative only determines the order and frequency of the units' turns. I'm sure there are some members here who can tell you more definitively. There's at least one way in which initiative affects damage-per-hit. The "Finesse" trait gives you +3 to damage against enemies with lower initiative. Of course, initiative effects damage-per-enemy-turns, but I guess e

5 Replies 8,054 Views

Hi, Overall a very good game. I jotted down some suggestions I thought would help improve the game. - Update the manual to cover all game mechanics, such as economic treaties. Explain the factors involved in faction relationships. Explain damage calculation for attack and defense. - When creating a game let computer

6 Replies 11,289 Views

I wouldn't say they are Civ IV stacks of doom. In Civ IV the stacks were of unlimited size. I remember having dozens of troops in a single stack. What is the max in Fallen Enchantress, 8? I have won 2 out of 4 games using the spell of making. In the second game I had 1 stack of 3 units - hardly a big military. There was some distance on the map between me and any AI player so I just dashed for the spell after building up my economy some. Based on my current ex

37 Replies 21,240 Views

I was in relative isolation this game, on challenging. I built up my infrastructure and founded 2 other cities. Once my economy was rolling I went for the tech with the spell of making. I built the buildings and cast the spell without anyone trying to stop me. I had a lot of money, so I rushed some of the towers and I had a ton of mana saved up. I had a total of 3 units so I was very weak. Is it intended that the player can make a spell of making run uncontested? My last victory was also the

1 Replies 6,415 Views

The defense rating reduces the amount of damage taken from an attack, but it isn't a flat amount. For example, a 10 defense doesn't reduce the damage by 10 points. Nor do I think it is a 10% reduction. The manual states the reduction is related to the size of the attack value. Does anyone know the specifics of how defense reduces the damage taken and how it is affected by the attack number? Thanks

4 Replies 7,940 Views