AxelayMkIV

AxelayMkIV

Joined Member # 6895909
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Greetings, Starfighter! Glad to see someone else who still appreciates this. The Gunstar is still to this day one of my very favorite ship designs in all of sci-fi. I'm glad I finally figured out how to get it to fly and shoot straight in the game. If you have any suggestions on the design, let me know. I uploaded the most recent incarnation into the Steam Workshop. I definitely agree about Dual Shot being the best match for a Gunstar - I have been playing with many different loadouts

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Or I can just solve my own problem. The cardinal rule of correct flight orientation with custom ships is that whatever you want to be the front of the ship MUST face the southwest corner of the Design Ship window before saving. The preview window in the top left corner will show you if you have this correct, but it doesn't update unless you save your design, back out of Ship Designer to the main menu, and then go back into Crafting > Ship Designer. That's what was throwing me for the bigge

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OK, I think I have the answer why this is happening, but I don't know how to correct it. I copied and started tinkering with some of the existing ships in an effort to see if I was missing something having to do with the placement of the modules. It looks like the problem is much simpler than that. I observed that, while in the ship selection menu, the orientation of the ship appears to be critical to its in-game thrust direction. <img src="https://cdn.stardock.us/forums/68/95/6895909

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First time poster, long time fan of Star Control. I am immensely excited about this game - especially the ship designer capability. I've been tinkering a bit in the beta, and I have some questions about setup of components. Let me show what I have been attempting to design and then see if I can explain the trouble I am having with it. I'm an 80's kid, and I'm a big fan of the Rylan Gunstar from the movie The Last Starfighter. I figured I'd see what I could do with the design tools to

4 Replies 19,385 Views