OVERLOAD-overload target ship's shield which cause other shields in the vicinity to deplete while in range. Primary ship takes no damage and can stop the effect if the shields are lowered. CONTAGION-infected ship has nanites destroying the hull and will pass to any ship within range without shields up. REFLECTOR-different types can cause a weapon to be redirected on an alternate path. Beam weapons are returned 180 degrees...missiles will veer 45 degrees....you get the idea.</p
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