So I'm using the "snaking" mod, and I had a fortress that had somewhat low production, and I wanted to improve it, but all the forest tiles were a bit far. So I started demolishing and rebuilding an improvement in order to extend the town as far as possible. Naturally I used the monument, because it's cheap to build. As it turns out, however, every time I did this, my town gained another +1 to it's area of control. Before I realized what was happening, I had 1/4 of the map
Master Musashi
I want to make the races that are restricted to empire factions only, available for kingdom factions too. I can't seem to find where it is that they're restricted in the files. I'm assuming it's something in CoreRaceTypes or CoreRaceConfigs, but I can't see anything in CoreRaceTypes that seems like it would affect it, and CoreRaceConfigs is actually where factions are defined, if I understand it correctly. Am I missing something?
Honestly, I think what you pick at sovereign creation should be purely aesthetic. The sovereign's stats should be the only deciding factor. Once you start play, yeah, stuff you pick up should affect your stats, but in the creation, appearance should just be appearance.
The main problem I have is I end up with a ton of cities because I kick the AI's tail when it comes after me, and I end up with its not so wonderful cities, which I apparently have no option to burn to the ground >.
I've never played GalCiv, but I like a little sillyness in a game. I liked the little touches in Rome: Total War... A few monty python lines hidden in a few select descriptions made for a nice laugh now and then.
One thing I liked about MoM over say, the AoW games that came later... MoM had multi-figure units for the low level units, and then less and less figures per unit up to the top tier, where you generally only had one (Unless they were Paladins) After a lot of playing AoW: SM, I decided that this was actually a more important difference than it might appear, because it kept certain low rank units viable into the end game, instead of making them a li
I'm an SP guy. I will almost certainly never play most games in multiplayer. There are exceptions for games that were designed and built to be multiplayer, like L4D, but only where those games largely manage to eliminate the competitive mentality that dominates most MP games.
Yes, yes and yes. I had figured those bits out, but it seems that, red circle notwithstanding, there's a maximum distance from the center of your settlement that you can place buildings. The weird thing is that sometimes I can build houses all the way around a farm site, completely encircling it, and still can't build a farm there.
[quote who="Tridus" reply="3" id="2557518"]If a resource isn't right next to the town yet, right now you have to "snake" upgrades to it. What you do is build a building on the side where the resource is. Once that is done, you can build another building to the side of that, and work your way over to the resource. There was a developer suggestion about making this easier, but right now that is how you do it. Welcome to beta. [/quote] I tried snaking houses out to things, but
Yeah, I have to admit I'm a bit lost myself. It's hard to tell when a resource is going to be close enough to a town to use, and when it's not. Half the time I end up with a town stuck at hamlet or village level because it can't build a farm/orchard/whatever even though the resource is inside the red circle... I won a game today, but I have no idea how.