Rishara

Rishara

Joined Member # 678355
1 Posts 13 Replies 187 Reputation

[quote who="Robert Hentschke" reply="31" id="2788952"] Quoting Stmorpheus, reply 20hey! this is an opportunity to make a new spell. one that allows you to see enemy cities. currently we have a spell that only gets rid of the black area. also, i don't quite understand why the AI can't see human cities. once you uncover the fog of war, you can ALWAYS see what that city is up to. That's too "free" and automatic, really. ZAP - complete intel report on the ci

143 Replies 375,916 Views

I'm with most people who dislike removing the organized trait. That combined with the extreme increase in the cost of teleport makes the beginning of the game a massive chore. Combine that with the loss of mana after a tactical battle bug, and the game is pretty much unplayable for me at this point in time. I will be waiting for the next patch before I try it again. Nobody else seems to have mentioned this, but I also was not able to destroy any buildi

245 Replies 840,589 Views

This doesn't seem to affect just children. I just finished a tactical battle with sovereign, Janusk and Nabaja (all 3 had mana). Within tactical battle, at the end, Janusk had 5 mana left, Nabaja had 6 mana left. Exited the tactical battle and both had 0 mana! I can also provide a save file for this if needed. I have it saved prior to the battle and have replayed it about 3 times with the same results each time.

2 Replies 3,199 Views

I've taken over a few enemy cities, and I can't seem to destroy any of the crappy improvements they have already built. I swear, prior to v1.08, I just clicked on it and had the option, but it seems that it's not working now. Is there something else I should be doing or is it broken?

0 Replies 2,759 Views

To be fair, I think this is pretty common for many games of this genre. I often quit my Civ IV/GC2 games far before they are over because they become boring mop-up games. The most interesting and fun parts of these games for me are at the beginning where every decision is much more critical to your success. On the other hand, the AI does need drastic improvement, which I know it will get. The AI in GC2 was pretty good, so I'm sure that the AI in Elemental will be getti

11 Replies 7,882 Views

The only problem with that is building placement. Unless you choose to just allow the game to pick a site for you if you pick a new building from the city manager screen.

11 Replies 22,799 Views
Reply to 1.08 ETA? in War of Magic

I thought it was Christmas when I saw that both Elemental and Civ V were coming out around roughly the same time. I had been looking forward to both for a long time.

193 Replies 526,817 Views
Reply to 1.08 ETA? in War of Magic

The only reason I think people are comparing this to Civ V is that they are basically in the same genre--tbs strategy games. Likely, those who like this game will like Civ V also. Personally, I'm pretty excited that I'll have two new games to sustain me for a while, both Civ V and this game. :) Very rare that it will happen, since (good) tbs strategy games are pretty rare. Of course, I still get in a good GC2 game on occasion too. I'm one of those people who will

193 Replies 526,817 Views

[quote who="Haldur" reply="70" id="2770518"] Quoting Sythion, reply 65 No need to have a toggle/slider. Just make the cities have a cost (1 food). No need to figure out some convoluted solution when a natural one is available. I agree. I was going to say, essentially, the same thing (but you said it first). You either add a cost of 1 food per settler (and refund that food if the setttler dies), or you have each city (after the first) cost one food even at leve

145 Replies 84,380 Views

[quote]5. Tactical Battle Process If you combine my various suggestions up to now with appropriate terrain modifiers (as in: related to the actual terrain and in the form of +/-dice rather than a percentage), a pre-battle deployment phase (preferably one that remembers the last deployment), a 500% animation speed option, and spells redesigned to work with the new combat mechanics, I believe it would end up being fairly enjoyable - with the caveat that every unit under the sun needs

50 Replies 29,800 Views

[quote who="Jandurin" reply="38" id="2770318"] Quoting cwg009, reply 34 Oh, and don't even get me started on playing the city-level-up memory bonus game for all these cities. Hmm, is this one of my thirty cities with a gold mine, library or temple that hasn't been harvested yet, or is it one of my spam cities instead and I should take the extra military unit? Well, this giant unmovable, annoying interface screen is in my way so I can't actually see the city that just leveled up, so

145 Replies 84,380 Views

I really agree that the city spam is way too easy and boring of a strategy. Right now, I am enjoying the game, but I find it terribly easy and kind of simplistic. I think the city spam is a large part of it. There is no penalty to the ICS style of game play. There is no need (or really a way that I can see) to specialize cities for different things (like in GalCiv2 or Civ IV, having one for research, one for food, once for unit building, etc). As far as I can tel

145 Replies 84,380 Views

I don't really see why you'd want to remove tile restrictions. If anything I think you should have more restrictions. With no tile restrictions, I guess you just build everything in all cities, unless I'm missing something. I really liked GalCiv2's method of limiting what you can build on a planet by planet quality, etc.

265 Replies 681,824 Views