One thing in particular dazzled me in WoM which haven't been addressed in journals much: The amount of hardcoded, unmodable stuff in game. WoM, especially when released had a lot of hardcoded routines such as the map generator generating stuff while ignoring the XML. I would really like if that will not be the case with FE. Also, as I haven't checked about mods lately, are wizard tools expected to be up for modders for testing? Hear here!&n
Hedrik
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When do we get to have modding??! You know - useable modding built in to the game, not a less than half functional map editor where you can't actually edit the details of triggers or restrictions, and can't add the carefully crafted tiles you've saved or... and not the cryptic 'start it in the editor, then add details in raw XML' that appears to be the current method - and presumably even that is not complete since I've not seen any mods released except for simple maps.
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