dp_bcit

dp_bcit

Joined Member # 6747688
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Can game code for Flagships be modified as a means of getting around Capital Ship limits with a twist? Right now, the maximum Capital Ship limit is 16. Flagships cost only 1 regular Fleet Supply and don't count towards the Capital Ship limit. What if the code could be modified so that players can build multiple Flagship units? However, each unit would be subject to the regular Flagship Defeat condition: lose just one such unit, and you lose the game. [T

8 Replies 45,067 Views

What constitutes a diverse yet balanced planet mix per star system? On the one hand, a system map with over 100 colonizable gravity wells orbiting one star is unrealistic. On the other hand, our solar system has only eight planets, yet has at least five dwarf planets. My Map Designer setup is as follows, each planetary body being more distant from the star than the last: A. 10 Stars (with the setup below per star) 01. Pirate Ba

0 Replies 10,554 Views

Would the following TEC Titan design be overpowered? 1) Aesthetically, it combines the giant gun design of the Ragnarov with the port and starboard wings of the Ankylon. 2) At the fore, it has the rail gun, 4 Gauss cannons, 4 heavy beam cannons, 2 flak cannons, and ship-to-surface torpedoes. 3) At the aft, it has 4 Gauss cannons, 4 heavy beam cannons, and 2 flak cannons. 4) At each of the port and starboard, it has 8 heavy laser batteries and 4 m

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Sins of a Solar Empire: Rebellion has so many planet bonuses. In Developer.exe, there is the ability to add them to an existing game: Change Galaxy -> Spawn Entity, then select the planet bonuses option. However, on the left of the screen, the keys shown are a-z and A-Z only. Not listed are 0-9. More importantly, not listed are those planet bonuses not associated with a-z, A-Z, or 0-9, such as Training Academy. Maybe artifacts, too? Any guide on the

1 Replies 8,722 Views