AngleWyrm

AngleWyrm

Joined Member # 673850
0 Posts 6 Replies 9,020 Reputation

one or more freighters early on. Relations go to warm, and he'll set up a route with me. Preferably several economic ties that will make him dependent on friendly relations, or at least very expensive to go to war with me.

13 Replies 21,909 Views

The main problem with Fog Of War constructs is that they pretend a player doesn't know where the inhabitable stars are. FACT: The player DOES know. This knowledge is timeless. There is no point in trying to hide the value of the planets from a player; it is silly to do so. Fog Of War only truly applies to knowledge that changes over time. Where the enemy has deployed his forces. What stuff is currently built on a given world. For this

19 Replies 39,099 Views

In GalCiv-1, there is an association of profit with evil. This is erroneous. A better arrangement is to have Evil be competetive choices, where one profits at another's expense. This is currently true of the game, and addresses the advantage of Evil. The complement of this definition of Evil is a definition of Good as cooperative choices, where both entities profit from their collaberati

84 Replies 71,364 Views

The screenshot of the main interface is b-e-a-utiful! Are the borderlines between races actually like that? Do they shift if I add an upgrade to my starbase/planet?

8 Replies 16,131 Views