AngleWyrm

AngleWyrm

Joined Member # 673850
0 Posts 6 Replies 9,020 Reputation

Message box reads: Microsoft Visual C++ Runtime Library Runtime Error! Program: E:\Games\GalCiv2\GC2TwilightOfTheArnor.exe This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. What I was doing at the time: Clicked the galactic overview triagle to bring up the global map, and then hit the mouse scroll-wheel debug.err follows: Debug Message:

1 Replies 3,468 Views

Message box reads: Microsoft Visual C++ Runtime Library Runtime Error! Program: E:\Games\GalCiv2\GC2TwilightOfTheArnor.exe This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. What I was doing at the time: Clicked the galactic overview triagle to bring up the global map, and then hit the mouse scroll-wheel debug.err follows: Debug Message:

1 Replies 119 Views

With many computer opponants this collision happens. If the flags are pre-assigned to each computer race, then here's one possibility: Another could be the addition of some sort of "Don't offer used flags to player" check box in the options tabs.

0 Replies 2,438 Views

I really like this feature, where I can save a build queue for various purposes -- such as "PQ6~8 Research Labs", or "PQ10~12 Shipyard". I'de like to see all the tiles/bonuses so I can choose here. Instead of cancel the box, examine tiles, go to planet, goto details, goto governor and then select one.

1 Replies 3,120 Views

This post, https://forums.galciv2.com/355497 and this Importing ship models b and with Stardock's included example ship .X file was enough to figure it out; thanks! There's a few settings in the Panda Exporter that need a tweaking: 1st tab (3DS max objec

1 Replies 3,768 Views

The linked article gives a very good account of setting up a model for GC2. From there I've made a saucer hull, by tracing a side view with a line and then lathe into a saucer. And I've set up a material with three submaterials (one diffuse png and two placel-holders). But when I go ingame, the texture doesn't seem to work. I get the proper color for engine exhaust where I mapped it., and also the areas that I marked for player trim color get their color. But the main area seems someh

1 Replies 3,768 Views

I just committed genocide against an entire space-faring race. Then I slaughtered billions of people on every world I set foot on. I live for the moment I can join in combat and kill them, the more uneven the odds the better. What's all this about stealing stuff? For Cheese, I like to build a cargo hull with the very first weapon I can get my hands on, and go shoot down innocent civilians, with all their starry-eyed big dreams of a grand future on a new world. It's especially n

74 Replies 28,467 Views

"known bug" is a code phrase for voting that it shouldn't be fixed. And it won't be. So we muck about with work-arounds instead. You're right about the pathing; the ship goes from left to right, sector by sector, row by row. Then it travels all the way across the map to start the next row. An efficient path would be a spiral, starting from where you are, and skipping a sector if there's already a sooner scout arrival slated for that sector. But that requires, you know, math n s

6 Replies 3,704 Views

To keep 25 billion or more people happy, you need any one of the following: Four Entertainment networks (+25 morale each) Three Multimedia Centers (+30 each) Two of anything higher. Racial bonuses and empire-wide bonuses will reduce the morale bonus needed down from 80%. Here's a chart of the morale bonus needed for all population levels (There's a cap at 80%):

50 Replies 25,991 Views

"Subspace Anihilator: New powerful beam weapon" "The Subspace Annihilator is the Subspace Blaster but with a newly engineered crystal that can inflict massive beam weapon damage." Researching the technology does not produce the stated 'Subspace Anihilator'; it doesn't give any weapon at all.

66 Replies 31,098 Views

Modding the game into a new and fresh vision requires extensive revision of the rules. The capped values found throughout the game are appropriate to GalCiv2, but cause a corridor effect on the space of possible mods. Suggestion: Caps.xml 100 80 ...

3 Replies 4,177 Views

(v1.3beta1) The negative morale penalty for population ranges from -1% at 1Billion up to -80% at 25Billion, where it is capped. I got these figures by taking people off a population-27 planet, 1k at a time, with ten 3k pop transports. Billions Percent 1 1 2 2 3 4 4 6 5 9 6 11 7 14 8 17 9 20 10 23 11<td

22 Replies 14,565 Views

Just discovered that as soon as I research Impulse engines, I have a choice for what goes into a colonizer. I can either build a Speed-6 colonizer (like I used to do) with a short range, or I can build a Speed-5 colonizer with two basic life support modules. Don't know exactly when you put that in there, because I was so used to just using my upgrade to speed-6. Great to be able to build more than one kind of ship.

8 Replies 17,516 Views

In your mods folder ["MyMod"] there is a file called ModDescription.xml. It is this file that triggers the use-mods directory tool to list MyMod as an option. And it goes like this: My New Mod (BTW, the example mod does not have a closing tag) What is the significance of the 'GenericM

0 Replies 2,218 Views