Thorauf

Thorauf

Joined Member # 671157
0 Posts 0 Replies 73 Reputation

Yes, it has been in development for a very long time, but sometime last year ( march, I think ) , they decided to cut away a lot of features and redesign the rest, so the whole thing got very..well, inconsistent, if you know what I mean.They got really confused after the re-design, according to some interviews, so one could call that a rushed-out product. - But I like the combat engine when I use that "double ship size" trick and the gofur UI mod. Anyone tried that out?That game can look very ah

43 Replies 1,914 Views

A loss scoring 499 (599) ?Strange..every single game I have lost so far scored exactly 23 points, regardless of how many games I have played so far, etc.I wonder what this is supposed to be.Anyway, great idea!I would love to see those other civ´s fighting it out, hopefully resulting in complete destruction of this special Drengin AI that gave me this "21 battleships attacking Sol ( defended by 3 BattleAxe ships ) experience" :)

6 Replies 291 Views

[quote]the AI doesn't seem interested in sectors less than 15. (This is normal AI BTW) [/quote] Has anybody actually ever seen the AI grabbing <15 PQ planets on higher diff levels ? Is this kind of a bug or do such colonies not really pay off in the long term ?

15 Replies 686 Views

Concerning the slider allocation - I usually find myself adjusting everything so that that the ratios are evenly split up - I think it is not too bad to have soil enrichment or those banking centres as early as possible. Or does that hinder initial expansion way too much ( as you may have already guessed, newbie posting here ) ?!

17 Replies 752 Views