[quote who="Primal_Savage" reply="2141" id="3696012"] Ahhh, I see. Yes, the Pox creature is a Death Demon, like the Denizens Faction. Unfortunately, the fix I uploaded only fixes the modded Death Demons (Denizens Faction). Thought the problem was a mod problem only, but it appears it's also found in the base game core files (Well the problem isn't w/ the XML, it's w/ the animation, so I should have realized it would plague core creatures as well). I will see what I can do to f
Jon_Archer
Here is screenshot of my stats using the 1380 unit stats files. <div id="s3gt_translate_tooltip_mini" class="s3gt_translate_tooltip_mini_box" style="background: initial !important; border: initial !important; border-radius: initial !important; border-spacing: initial !important; border-collapse: initial !important; direction: ltr !important; flex-d
Well I just tested my old savegame. It's not the angel per say but a mix of 4 hero's mixed with a Pox creature that autocast mass fear at start. Would the animation fix pertain to the Pox as well since it seems like it's same type creature and animation. I tested a few turns with Lord VI sovereign and definately seems much faster. Here is my old save file with angel sovereign army. You only can do 1 battle before it ends game as diplomatic victory. It p
[quote who="Primal_Savage" reply="2134" id="3695958"] UPDATE Beware, there's two different versions depending if you play w/ Children of Storm ( CoS ) or not. Patch 2.0.p.7 [<a href="https://www.dropbox.com/s/tlmmk2m3nxxl920/X_Patch_2_0p_7.7z?dl=0" ta
[quote who="Primal_Savage" reply="2132" id="3695920"] Hi Jon, Quoting Jon_Archer, reply 2130 Like the denezins Lord VI will cause the delay every combat Likely an animation issue. Will track it down. EDIT: FIXED, see #2134[/quote] <
Hi, Starting a new game with new patch but had a question not sure if it's related to mods. Could you read the post I started. Combat delay before casting prebattle autocast abilities Did more testing and seems like it depends on which sovereign I pick to start the game. Like the denezins Lord VI will cause the delay every combat but Kulan won't and I think probably all the original sove
I'm playing legendary heroes 2.1 and got an an issue that's bugging me. My first game whenever I would enter combat it would delay like up to 10 seconds before starting combat and casting the automatic pre battle tactical abilities depending which weapon your holding and path abilities. Happens every single combat. I use mods like XtraDeconstruct and thought maybe it was just an issue with my first game because I picked easy difficulty and noticed later in description it s
I've noticed alot of ninja weapons but I don't see how to become a Ninja. Did a search and found a mod for a Ninja path. Is there a way to gain those bonuses from ninja weapons in this mod currently?
BTW In the last game I found that removing a wonder from the build Q doesn't refund any of the materials used to start it like 50 beers. Is this by design?
TY ! I just changed value to 0. Gonna test new game with the extra paths [e digicons]:D[/e]
I've noticed all map sizes above large say "Unstable" in the tooltip? Can we not play those sizes? I usually like big maps and alot of AI's.
[quote who="Primal_Savage" reply="2114" id="3694805"] It's a screen resolution issue. There's now 12 paths available, alphabetically ordered, but I can't show them all on 1280x1024. At minimum you would need 1366x768 to see them all in one screen. You can either scroll down with your mouse to 2nd (Paths #6-#10) or 3rd (Paths #11-#12) screens or check section "H8. (UI\Optional) - XW_TraithPathChoiceWnd & XW_TraitPathChoiceWnd_2_Rows" and use the following screen: "\6 Columns\ Can
[quote who="Primal_Savage" reply="2112" id="3694770"] GoG LH 2.1 should be available. I know I've updated my GoG version to 2.1 (and you should definitely update yours as well)... However, the issue was already there in LH 2.0 if you're still running LH 2.0. [e digicons]-_-[/e] At any rate, I looked at the saved game, saw the missing relations, and a
[quote who="Primal_Savage" reply="2110" id="3694747"] Must be a new issue w/ LH 2.1. Don't think I've seen this happen before or at least it has never been reported. If you upload one of the problematic saved game, I will check it out, just to see if I get the issue as well and if anything unusual shows up in the debug.err file. Beyond that, the core diplomacy files haven't changed in LH 2.1 and they've been stable as well in the mod files for quite a while now.
Hi, Run into an annoying issue. I'm like 120 seasons into this game and under Foreign Relations the "Relations With Us" part of it has disappeared. Only showing Active Treaties and then Foreign Policy. Checked all my saves for this game and all of them have the same issue. Not sure when it started but I check that part pretty often. Any ideas? (Edit: Hmm. I just checked a couple turns later and it's back. &n
[quote who="Primal_Savage" reply="2103" id="3694589"] This usually happens when step 2 of the installation guide is skipped/missed. You then get trait bonuses from the mod file AND the core files, so 2x. [/quote] Yes that was the problem. Thx for reply. I have a question about these pocket/abstract weapons like Adept's Rod. The description makes it sound like it suppose to work along side your regular weapon like a staff and it's in the arm
Well I'm not sure where to post this. I'm using this mod with Black market bazaar, champion bonanza, children of storm and monument xp bonus. Started my first game as Denizens faction with Lord VI's army and all my hp bonuses like Monstrous +8 hp per level and Endurance 1, 2 etc are all showing up twice so I'm getting double hp for each one. 16 hp a level for monstrous. End 1 * 2 , End 2 * 2. etc. I'm only level 6 and have 178 hp already :) It's not just th
[quote who="Maiden666" reply="1761" id="3644068"] here's the adapted version for use as a mod: https://www.datafilehost.com/d/696e000c simply extract to GalCiv2Ultimate\Twilight\mods [if you don't have a mods-directory already there create it manually] it should then be selectable in the games options as "Community created upda
[quote who="Maiden666" reply="1758" id="3643978"] 2.20 is the latest official version, but there may -or may not- another final version coming at some time which will re-include farming tiles/proper farming (amongst other stuff) as well. In the meanwhile you can access this version via this link https://dl.dropboxusercontent.com/u/107322588/GalCiv/Twilight.zip and install it a
Hi all, Just got the GoG version of GC2 and noticed it says version 2.20. Is this the latest Community Update? I had some issues. What brought me here was the farm tiles not working but I see that's been talked about here. Is there a way for me to add them back in. Another issue I've had so far is my planetary governors won't build traditional factories i've placed in the build queue. <