Don Bemont

Don Bemont

Joined Member # 670398
19 Posts 23 Replies 490 Reputation

[quote who="scyldSCHEFING" reply="6" id="3062749"]I agree with everything, except I'm worried about giving heroes/champions wounds EVERY time they fall in battle. There are just so few in each map, it seems... But perhaps the suggestion is a good one, and the problem noted here suggests another issue that needs to be addressed."[/quote] Yeah, I think the current low number of heroes is necessitated by the decision to keep them alive and limit their wounding. If these conditions were

8 Replies 39,854 Views

Several have posted that maul is overpowered, and I agree completely. It is easy to acquire these weapons, and, once you do, you pretty much own everything that does not have a very high dodge rating. My suggestion would be to make maul come with a penalty. This is supposed to be a form of going berserk, right? Well, how about maul including a loss of control over where the hero goes and who the hero attacks? I think it would ruin maul completely if there were

6 Replies 3,638 Views

Very strange. I have played many hours without any significant technical problems. Makes me think that the issues have to do with the game compatibility with specific hardware.

41 Replies 20,915 Views

I agree completely. I'd point out that once a hero has a path, the appearance of other paths is labeled as rare, but it is actually very frequent.

2 Replies 19,310 Views

It seems to me that, in the normal course of playing, heroes become extremely powerful while techs, magic, and city builds are still in their infancy. This is partly the speed with which levels are achieved. It's great that a couple levels or so come quickly, but it seems to me that even weak heroes who get a couple +1 damages in during a battle level up after two out of three battles. (Besides which, leveling seems to be very well designed in this game, but it cheapen

146 Replies 70,307 Views

[quote who="Publius of NV" reply="4" id="2756781"] You refer to C:\Program Files\Stardock Games\Elemental as the "default install directory." However, when I downloaded from Impulse, I never had a chance to install elsewhere. Is there any way this can be done? (My C drive is small, meant just for the OS) If you click on the upper left icon in Impulse to pull down a list of options, you can select "Preferences". This will open a window called "Impulse Settings", a

12 Replies 35,963 Views

You refer to C:\Program Files\Stardock Games\Elemental as the "default install directory." However, when I downloaded from Impulse, I never had a chance to install elsewhere. Is there any way this can be done? (My C drive is small, meant just for the OS)

12 Replies 35,963 Views

Is this working properly. I go in and try to generate large maps with one continent, but I keep getting a bunch of dinky little islands -- but maybe I am missing something.

2 Replies 3,143 Views

When champions level up, I am getting the wrong cursor (it's the one used to move units during combat) and it is very difficult to get this cursor to work to make a selection which attribute to raise. Like 5 minutes of fiddling with no way out of the screen. Anyone else having this problem? (I'm using XP) Also, is there a centralized place for reporting bugs like this?

2 Replies 2,292 Views

You can also take non fighting type champions along for battles and leave them in the back, out of harm's way. They will level up.

15 Replies 6,523 Views