Tacit_Exit

Tacit_Exit

Joined Member # 670109
1 Posts 4 Replies 218 Reputation

Anyone else feel castle sieges are a bit lackluster atm? Essentially the same as any other battle plus 2 archers for the defender. I guess this is placeholder but I can only comment on the game as is so. . . I feel like the castle should be an element of the battle, simplest implementation might be to have it shoot siege type ranged (eg: skorpion / catapult) as if a unit. The effectiveness could mirror upgrade level of the on-map ranged attack or have its own separate upgrades. <

5 Replies 17,957 Views

Other potential shard related bug; units can't move onto an unimproved shard and likewise can't move off if they destroy the improvement/shard after moving onto an improved one. I've seen Lieutenants apparently stuck after destroying shards, still not attack-able.

30 Replies 67,747 Views

[quote who="Borg999" reply="23" id="3499115"] Elemental was in ruins and beyond repair. The SK looked on the world with sadness and despair, but also resolve. He would make things right...and knew just how to do it. He would destroy the world and start over, making a new Elemental that would prosper and grow under his watch...but how? only by becoming a god could he achieve such a lofty goal. [/quote] You talking about SK or Brad in late 2010?

44 Replies 114,585 Views

[quote who="StevenAus" reply="6" id="3498956"] I'm not sure whether it's a good idea to show what intangibles we have, after all, doesn't it just allow us to go for all the compassionate, famous, brave actions etc. that bring the best returns (although if brave actions require a loss it might not be the best bet)? For example, it's not really being compassionate if you are just doing it for the rewards. And the idea of being compassionate relies on doing that

44 Replies 114,585 Views