happens in mid/late game for me. I;m guessing it is related to either map FOW exposure or number of stacks/units in play. Early game not an issue.. nice and smooth
Bakka
hit the end of turn button and nothing happened. Had a heap of young crow demons auto exploring the map and one of them was stuck trying to go through an AI's city who I had a non-aggression pact with. Move the unit backwards one square and end of turn kicks in.
there is a solider floating above the fortress. looks like he should be standing the court yard.
i found this happens on larger city that are spread across a few squares. you fight and win on an edge square then raze the city. stack then has movement points left to move to the founding square of the city. didn't happen in 0.87 because all movements where taken away from units after a fight. but you could see the next turn moves had been set.
is this tied into the same thing happening with tribute treaties being offered for only 1 turn. also the offer screen tells you are offering 10% of your income but really they are offering 10% of their income. Would also be nice if it also showed time frame of the tribute on offer.. ( or am i missing something?)
when using arrow keys within the rename popup the camera moves left and right as well.
Should there be an option to to hand over a captured city to an ally and get fame when you do this? Evil warmongering enermy attacked qnd capture an allies city. So you send your knight in shiny armour or mage with a big stick with your mongral hoards of pikemen on wargs to the rescue. After kicking the crud out of the evil city sapping bad dude you then hand the keys of the city back to orginal owner.
Playing 0.87 huge maps and was wondering if any one else is having crash problems if more than the default (9) number of opponents selected. Haven't done any testing yet but I noticed with 16 AI's selected the game crashes within a few turns. Cause this could be due mods I've done [e digicons]:grin:[/e]