Norfleet

Norfleet

Joined Member # 665801
0 Posts 7 Replies 75 Reputation

Recommending things is a good way to wind up as a tool for guerrilla marketers, exploited without pay, so I have a policy of not recommending things unless I get a cut.

29 Replies 18,775 Views

Being "stuck" with large quantites of DC isn't necessarily a disadvantage in the game. If you have a pile of the stuff, people don't attack you, which lets you dispense with a large military. Additionally, accumulation isn't really a problem: Resources which are abundant are already devalued in trading, so inflation keeps the DC pileup under control anyway: You have to pay more DC for something if DC has become inflated in the world. Sure, it might be useless in one ver

40 Replies 131,313 Views

[quote who="Silicor" reply="52" id="2822067"]Best melee system I've seen is Warmachine. It has a roll 2d6 roll + combat stat opposing the the defenders defense stat. If hit, damage opposes opponents armor value. This system has one fixed value and one random value with a fairly small range of values. You have to insure you have ways to handle very nimble opponents and heavily armored opponents.[/quote]That seems similar to the systems from the Dominions games, except t

259 Replies 774,260 Views

[quote who="Fuzzy Logic" reply="177" id="2822762"]It's strange, sitting here, not breaking the law. I'm perfectly happy and not missing anything...[/quote]I do not think it is possible to NOT break the law. For one, do you know what the law even is? Is a complete text of all of the laws available anywhere? No? Then how can you be so certain you have not broken one? Secondly, breaking the law is actually necessary for society to function. Did you know that the field manual for infiltrated spie

312 Replies 836,113 Views

I argue against the entire "Winner Takes All" concept because in practice, it produces several noteworthy distortions to strategy mechanics, none of which are realistic or necessarily positive. 1. Games are prone to dragging on anyway because an attacker cannot attempt an attack unless he is absolutely certain of overwhelming advantage. This means that you will get a Trench War where two sides face off against each other in a staredown, neither side having sufficient advantage to win

469 Replies 1,482,916 Views