Das123

Das123

Joined Last seen Member # 665472
160 Posts 819 Replies 22,872 Reputation

Hi folks, Well, with the launch of FE I've been itching to make another series. I'll probably make a couple of series over the coming weeks - one designed to help new players and then just a standard 'Let's Play' style series. But this first series will go slowly through the various game mechanics. The Playlist will be here... <a href="http://www.youtube.com/playlist?list=PLGB6RkFB7ZmMg-PjUc-wSucSj0UMI2Ahm" target="_

20 Replies 37,086 Views

I've cleared my current videos (got a couple more illustration videos for the next couple of days) then straight into FE. Really looking forward to playing the release version.

20 Replies 12,375 Views

I don't know about the rest of you but I've got a really good vibe about what Fallen Enchantress represents and how it will be received (knocking on wood so I don't put the moz on the project). The devs are probably feeling a little gun-shy after the release of War of magic but I feel the whole approach this time has been well structured and above all - realistic. You can see there has been a lot of uncompromising heart and soul put into the development of Fallen Enchantre

20 Replies 12,375 Views

There should be a pop-up (like with research) when a city first stops building. And there should also be an option in the build queue for 'merchanise' or some such place-holder that allows you to produce a little gold each turn.

11 Replies 8,650 Views

Yes, I've had this as well. :( But just on the tile the city started on. Would prefer the tile to be able to be re-built again.

3 Replies 1,657 Views

While I would much prefer to have more say in what unit gets placed in the front and read ranks of tactical battles, I understand that is now a distant wish for some future patch or expansion. Placing ranged units in the rear rank has helped a little with the problem but the algorithm used to place units is still really flawed. If I have a full melee stack the units that move first are still behind the units that move last. Please have the order run something like the followin

0 Replies 2,769 Views

No other quests open. Other Humble Inn quests completed successfully. Here is a save-game... https://dl.dropbox.com/u/9163563/Fallen%20Enchantress/Quest.EleSav

6 Replies 11,533 Views

I have a Humble Inn with a medium difficulty quest that doesn't activate when a champion enters the tile. I've tried various combinations of champions but nothing works.

6 Replies 11,533 Views

While I think FE is a very good game I'd be worried if it was considered the best strategy game of the Windows 7 era. FE has problems with game pacing (even the tutorial gets bogged down ending turns), user interface annoyances that haven't been addressed fully - such as when a city stops producing the game doesn't flag it, lack of movement type variation (flying, sailing etc), and tactical battles that require little actual strategy. Not sure if these will be addr

89 Replies 110,289 Views

If I have time I'll be trying to make a small mod that: starts each player with 2 other starter units Starts each player with at least the Leather Armour tech and possibly add some other base-level equipment into it for each type so that a unit built in turn 1 can be useful for the whole game. Remove the Group Size dynamic and just have all troops with 6 members for the whole game (let the cost dictate what you can build) Remove all the big tem

12 Replies 18,207 Views

[quote who="Lord Xia" reply="2" id="3249092"]As for tactical battles, I think a couple things would really help. Being able to assign placement, not every battle, but be able to arrange my army so I know if I do start a battle, my meat shields are up front and my archers/mages are behind. Also, I would want to limit the range of bows and magic. Right now as you start a battle, all archers can target a single enemy across the map. It's tried to be bal

76 Replies 71,080 Views

Thanks Derek, for your great direction and vision for what FE has become. I can appreciate the hard decisions you made (removing dynasties and simplifying concepts etc) and I think it's great that you obviously had such a great supportive working environment to make the changes that needed to be made.

48 Replies 199,212 Views

Congratulations to all at Stardock for getting the game to this point. This game is a joy to play and while there are things I would love to have seen improved with regards the UI, I think the game is very good and will be one of my favourite games for quite some time. I just hope the launch is successful enough to warrant future patches and further iterations. Putting my UI wishlist aside and trying to look at the game through 'first-time eyes', I still feel there is

148 Replies 329,210 Views

[quote who="AlLanMandragoran" reply="1" id="3244059"]I will learn all of this and make a Wheel of Time mod. Well, I'd like to.[/quote] I'm half way through that series of books now and they remind me a lot of Elemental. :) Excellent read.

56 Replies 492,701 Views
Reply to Request List in FE Beta

[quote who="Frogboy" reply="7" id="3244068"]...I don't think this *feature* request could remotely be considered a "must have" prior to release. Personally, I'd put the ability to define how units will behave in battle above placement (i.e. aggressive vs. passive vs. flee). These are all things we'd like to look into along with things like rally points on the main map, units spawning ON the city tile (not outside the city to the bottom left), showing the path a un

33 Replies 31,555 Views