Well, I wrote too soon. Shortly after my last post I went back to the game and started having the annoying pauses with my ranged units in tactical battles. If anyone knows what is causing the problem or how I can avoid it, I'd sure like to hear from them.
noradman
Kamamura_CZ I decided to give your theory a test and disabled all sounds in LH. I started a new game and have had a few tactical battles since then. So far no pauses when firing projectiles, but it's early yet. I'll get back if the pauses recur. Thanks all for the input. If the developers are interested, and I'm sure they have plenty on their hands right now, I'd be happy to supply the specs for my machine to help them track this down.
I haven't seen anyone else mention this before so maybe it's unique to my system. In both LH and FE, during tactical battles my ranged units (archers, catapults or even heros) will sometimes pause 10 to 15 seconds before firing their projectiles. It happens maybe 30 to 40% of the time. It happens whether or not mods are enabled and no matter what faction I play. Very annoying, especially w
My army was directed to explore behind the master quest compound. The army never even approached the front gate. The next time I looked, a move or two later, I found it inside the the compound and inside the third gate with no way out. This has got to be a bug, right? https://dl.dropbox.com/u/17046109/Captured001.jpg
Thanks for the replies. First of all, I wouldn't advise anyone to disable AV software in order to download anything, even from a trusted site. That's just asking for trouble. Second, Kryo's clarification of Norton's reputation feature is well taken. However, I doubt there is anything such as a "better AV product". As review after review have shown, they all have flaws and can, and will, miss security risks.
The update got stuck in quarantine. Go figure. The explanation from Symantec: "WS.Reputation.1 is a detection for files that have a low reputation score based on analyzing data from Symantec’s community of users and therefore are likely to be security risks. Detections of this type are based on Symantec’s reputation-based security technology. Because this detection is based on a reputation score, it does not represent a specific class of threat like adware or s
A variable failed to populate properly. https://dl.dropbox.com/u/17046109/Captured001.jpg
I like terraforming and use it a good bit. I do have one gripe. To accomplish anything, like lowering a mountain, it takes the same two casts to lower the foot hills as the heights of the mountain. That doesn't seem right. In fact, why do we have to do two casts to lower either? Why not double the mana required and get the job done in one cast for each tile? Cutting through a mountain range may involve four or more tiles, which means I end up casting
My vote is for stability. It's not a playable game if it crashes all the time.
Hi Solam, Unfortunately, on my Intel I7 64bit system with 6 Gigs and running Win 7, the game (Beta 0.86) is not very stable and crashes frequently. This seems to occur at or around the 70th season (turn). I've tried numerous game and OS option combinations without effect. I have submitted numerous error reports, so maybe it will get better soon. For the time being, the game crashes so frequently and so early in the game that I can't say it's
I've got a game from V1.1 that consistently crashes about 3 moves after season 481. Thought you might want to work with it. I running a Dell 64 bit Studio XPS with 6 Gigs memory using 64 bit Win 7. It has an ATI Radeon HD 3400 adaptor with 256 Megs memory. I posted the save to Dropbox. http://dl.dropbox.com/u/17046109/Buck.EleSav
I would have to agree with onyx_blackbird. I have a similar setup (Win 7 64 and an ATI graphics card). I get regular (20 to 30 turns) game lock-ups with out of memory error messages from the operating system (6 Gigs RAM). Task Manager says anywhere from 1.3 to 1.6 Gigs allocated to Elemental. Fortunately, it's easy to kill the process from within Task Manager without needing a reboot.
Just an update. Yesterday I received a notice that a major update was available for Elemental, which I installed. Impulse then informed me that I had v1.08b BETA. I was able to run the game but it was extremely slow, taking 1 to 2 minutes to complete a turn. No good. So, I uninstalled Elemental and re-downloaded through Impulse. Again v1.08b BETA. The game ran well for maybe 30 truns then hung in the middle of a turn. CTL-ALT-DEL and Task MAnager show
I would like to second that!! I run an intel I7 64 bit machine with 6 Gigs of memory under Win 7. I get crashes after about 1 to 2 hrs with an "Out of Memory" message. When I Ctl-Alt-Del and open the task manager I see Elemental has grabbed 1.4 to 1.6 Gigs. This needs to be addressed as soon as possible.
Well, on my 64 bit Win 7 machine, I continue to have lockup after only 8 or 10 moves in a battle senario. These are with the latest update installed. Only CTL-ALT-DEL and killing the process gets me out. Similar lockups have now happened in several other Elemental games I have attempted. I have yet to finish one game. This problem needs to be addressed.