Magic should be: To Hit: Attacker Int vs. Defender Wis Damage: Spell Damage + Int Modifier + Shard Modifier Different Spells could also utilize additional Wisdom Modifiers, or use (e.g.) 2x Int, or 2x Shard, or whatever you can think of. The current character stat 'Essence' should be called 'Wisdom'. Essence should instead be a global stat just like food, and be used differently - but that is a different discussion. <hr
Malloreon
Glad you figured it out :)
Just to check (since you didn't explicitly state this): Did you actually create the Farm in the Tile Creator as well, and named it Raadush_Farm, as you indicated in the code?
Quick google gives you this: http://www.torproject.org/ It's an anonymizer - not sure if that works for us, but worth a try I think.
Ogredpowell: It seems that [quote] City AdjustDefendingUnit ... ... [/quote] Let's you adjust stats of a defending unit in a city. However, the code for this is VERY dirty in the beta, and my game crashes too of
Oh, if you have an additional, personal, folder in your /data/English directory you are 'probably' OK. It's when you start throwing random files into the core folders that it gets messy (and messy is all it would be, provided you don't accidentally give a file a name stardock is using as well). But as you just said, launch is around the corner, which will most likely give us a full-fledged mod folder, thereby making this discussion entirely academic.
[quote] You might want to make a note though, you don't Need to put everything in the "Units" folder for the game to see it. I put my Custom Map Sizes into the "C:\Program Files (x86)\Stardock Games\Elemental\data\English" directory and it works just fine from there. [/quote] Raven X: This is definitely correct, however, adding files into the folder you mentioned is unintended (that one is for Core files provided by Stardock) and can lead to update/compatibility iss
Added some more stuff. ogredpowell: There are definitely ways to make a tower that increases essence and mana regeneration - however, so far I know of no way to give this bonus only when the Sovereign is in the city. Anyhow, here is the code for the bonus: Player AbilityBonus</A
Should work, see https://forums.elementalgame.com/390276 Now, I'm not sure how you would get it build, but I imagine you can create a unit and give it the ability to place an improvement. Provided such a unit is possible, the improvement itself would simply need a few xml tags as follows:
Nah, billing address is still the U.S - so thx, I'll check out the Tor thing with some cheap game once I'm there.
Im moving to Germany from the US, so now I'm wondering if I will still be able to download Region specific games that I already bought. E.g. Sim City 4 is region specific to North America. Can I download that in Germany, since I already bought it? What about buying new games? Can I buy North American games with my U.S. credit card while in Germany?
I agree with Baldur's Gate, I always wanted to have a way of using that magic system competetively. Tons of shields, counterspells, shieldstripping spells, immunity spells, anti immunity spells, cantrips to cast two/three spells at once, spells that trigger automatically based on certain conditions .... just amazing.
oh pleaaaaaaaase yes.
These are some awesome looking creations guys - keep it up!
Note 1: I did not test A LOT of the following information, so please feel free to post corrections - I will try to incorporate them. I would love to add (or have someone add) this information in a Wiki. Sooooo, feel free to let me know about one that actually gets used. Note 2 : I will only type out the start tag for each command, always properly end each command by adding a / in the beginning of the
First post: Step by step instruction for a simple Improvement. Second post: Library of relevant tags (work in progress) Alright, here is a quick guide on how to get all those nifty tiles you guys created to be available as build options in your cities. Basics : You can use Windows Note Pad to edit .xml files - however, when you save new files, they will likely have the .txt ending - to fix this, you to go to
[quote] Tactical turn length: I really like the ideas where combat goes for x turns, and then suspended until the next game turn. This gives a lot of room for strategic reinforcement. I'm excited by the idea of two players rushing reinforcements to a battle, and having a small pointless skirmish slowly turn into an epic battle that determines the game. Also, on the tactical level, it gives you scenarios where you just need to hold out for the day until
The two videos I found on there are from June 4th, seem a bit oudated by now - did I miss something?
I hope that 'persons' in units each get their own attack and defense roll - so a group of 22 should make the pc roll 22 times on attack and defense. And speaking of FFH2 ice guys - the dragon was fun, not as strong as he could be ... but give him orkus axe and he gets strong fast. What I really didnt like was Auric Ascended ... looks amazing, awesome stats ... but couldn't level up, which made him one of my weakest units.
We should make sure ... of course that would mean having to test Beta 5 [e digicons]:|[/e]
http://dl.dropbox.com/u/9164057/Elemental0_98-2010-08-04T02-12-10-818.zip
I wouldnt mind having fewer kids, that take longer to grow up, if that means they have a good chance to not be a complete wimp - its so rare to get them with any good stats at all so far.
XML is very simple, so you don't have to 'learn a programming language' for it, but I do agree that an XML requirement will make a lot of people refrain from creating custom factions. It also definitely will impact MP - I'd say there definitely needs to be an option to block freeform factions from MP, and there should be a simple in-game editor to just customize a faction (for SP and MP).
http://dl.dropbox.com/u/9164057/Elemental0_98-2010-08-03T18-00-19-352.zip
Come to think of it, yea - the game loads a LOT faster when i restart it, than when I run it for the first time after a reboot of the PC. I don't think that always happens, but I noticed a few times where the game was loaded long before I expected it.