Malloreon

Malloreon

Joined Member # 664518
33 Posts 116 Replies 966 Reputation

Savegame: http://dl.dropbox.com/u/9164057/FE/lala.EleSav In this savegame the player immediatly faces tactical combat. During this combat, when inspecting an enemy (or presumably also a friendly unit), a diplomacy screen will pop up. Ever after this combat will not progress correctly. After selecting actions, the units will stand around without doing anything until you inspect a unit again. This keeps on happeni

1 Replies 3,051 Views

I've noticed that issue too, in a similar way (I have a savegame showing just that, in case that would be useful): AI Monster chased AI Player Pioneer - AI Player builds city - AI Monster stands next to city for many turns, doing nothing.

16 Replies 18,687 Views

A seperate screen for city building has been on the very top of my wish-list for years now. Cleaner look on the map Possibility for sieges No more weird movement behaviour for traveling units Possibility for controlled city-size on the map, based on city level I like to think back to Master of Orion 2 and Civ 3 (might have been 2 or 4, they are a blur by now) for examples of how to do this well.

82 Replies 122,847 Views

Staffs that add Spells to their unit (limited uses per battle), eg: Heal, Fireball, Teleport (within Tactical Map), etc. Improvable Mage Tower for Stay-at-home Sovereign (complete with Ability for Sov to cast Spells in distant battles, and to earn XP for those Spells) Barracks-type Building that gives 1xp per turn to Trained Units, up to a max level of 3 (higher levels come only through combat)

25 Replies 16,253 Views

Maybe I'm misunderstanding you, but shouldn't this 0.86 feature be a first step in solving the issue in point 7? AI: + Tactical AI will look at who it can attack when it runs out of moves

29 Replies 21,457 Views

Got another CTD, Zipe File: http://dl.dropbox.com/u/9164057/FE/FallenEnchantress0_85-2012-02-24T15-37-33-97.zip Debug: http://dl.dropbox.com/u/9164057/FE/debug.err Hmm, is it possible for you guys to say when you took those files? Just noticed I still had stuff from the WoM Beta in my Dropb

5 Replies 3,919 Views

Ah cool, funny that thats being looked at just now, because the same happened a few years back when I first tried it.

5 Replies 40,022 Views

I don't see a non-specific support forum anywhere, so I figured I'll just ask here. Whenever I try to upload a picture for my forum avatar I get a 401 error. Any idea what that is? The rules are smaller than 40kB, no more than 100x100, and either .jpg. or .png. My file is 16.6kB, 78x100, and .png.

5 Replies 40,022 Views

[quote who="Heavenfall" reply="12" id="3089846"] Suggestion 1) Wages for units stationed in cities are reduced by 75%. This creates a high cost of attack, but a low cost of defense. It allows turtling AI to maintain a reasonable army while not giving up all its tech and gildar income to do so. Suggestion 2) Trained units gain 75%-100% less experience. This will prevent the player from accruing high level troops while the AI does nothing. Suggestion 3) The Sovereign

29 Replies 21,457 Views

Hmm, how about this for champions: In order to make people want to spread Champions around, battle XP could be split between Champions, but NOT between regular units - regular units would always get the full XP of a battle. (The Sovereign should aways get a portion of the XP though - I still think there should be big incentives to leave the main guy at home and do sorcerous things in his Tower of Doom)

117 Replies 417,129 Views

Here are a bunch of crash reports (finally found them). 0.75: http://dl.dropbox.com/u/9164057/FE/FallenEnchantress0_75-2012-01-20T19-31-27-847.zip http://dl.dropbox.com/u/9164057/FE/FallenEnchantress0_75-2012-01-20T20-50-02-888.zip <a href="http://dl.dropbox.com/u/91

0 Replies 1,998 Views

I subsequently converted an unimproved Air Shard to a Death Shard - building a Shrine on that worked. However I still cannot build on that converted Shrine. Here is a Savegame for it: http://dl.dropbox.com/u/9164057/Death%20Shard%20by%20Blackstead.EleSav Not sure if you need the Debug file, so here it is too: http://dl.dropbox

2 Replies 3,120 Views

After using Corruption to convert a Shard (that was already built on) to a Death Shard, I was not able to use said Shard anymore.

2 Replies 3,120 Views

I have come to expect that hitting the ESC keywill exit me out of whatever screen I am in and return me to the main screen of whatever game I am playing - In FE (and WoM) however, I keep on finding myself in the Game Options screen without a quick way out. Hitting the ESC key while in the main screen should bring me to the Game Options screen - and of course hitting the ESC key in the Game Options screen should return me back to the main screen.

0 Replies 2,110 Views

Oh, I remember the game not letting me delete Peasant units back in the day - so maybe there is a tag that lets us prevent users from accidentally deleting these required units.

12 Replies 9,654 Views

Heaven, do you know a tag I could put into the original unit, which I can then use as a in different weapons? For example, all my Swordmasters would get the tag 'Malloreon-Elven-Swordmaster' now I would put Malloreon-Elven-Swordmaster> into several different equipment files to limit options.

12 Replies 9,654 Views