willie sanderson

willie sanderson

Joined Member # 663865
13 Posts 449 Replies 10,860 Reputation

Well for me it's like saying "any" weapon could kill a vampire or a werewolf now whereas the old way you would have needed a "piercing wooded" weapon for vampires and a "silver piercing or slashing" to kill a werewolf. These are just basic examples. But, different damage type would have more or less quality based on armor hit as well as creature types. Now with dumbing down you just pick your weapon of choice some area axe that hits 3 targets at

25 Replies 55,351 Views

Now I get it there are just people who like to cheat and then brag about their accomplishments and then those that love them. Yeah right "I'm" the forum troll hahah look in the mirror.

48 Replies 117,320 Views

1.29 works great for me not a single crash and up to 100 turns now. I guess it goes to show an i7 with vista 64 and an ATI RAEDON POWER COLOR 5770 HD 1gb video card is the way to go these days. ;) The old is still better than the new I see.

9 Replies 7,240 Views

[quote who="harpo99999" reply="3" id="3320887"] Quoting Star Adder, reply 2 You're kidding me, right?! Don't tell me I wasted my sov's movement for hiring champs while I could have done it with whatever unit...! ok we wont, but you did. harpo [/quote] LOL LMAO good comeback. hahahaha too funny. ;) Let's see what's that saying? RTFM? ;) Or the new one is probably RTFCL. ;)

4 Replies 5,008 Views

[quote who="Darxim" reply="10" id="3320827"]I just claimed my first victory in a Ridiculous game this morning. It took a few games, but I got it. If you start a game and there aren't any yields near your starting city, just quit and start over, because if you can't expand, you're not going to win. I did each of the victories (saving before each one, then reloading and not doing it). Magic and Diplomatic victories are far too easy, and feel like cheating. &n

48 Replies 117,320 Views

[quote who="sjaminei" reply="32" id="3320933"]Testing it, and my starting positions seems worse than before. (decent food/production or good essence, not both) I really REALLY want you guys to implement some scaling regarding starts. Legendary Start was fricking awesome in CiV series, and something similar would be great in FE. [/quote] ;)

38 Replies 196,246 Views

Is there a way we can "turn off" the way Heroes appear in the game in LH? I rather like the way they appear on the maps rather than just another "static" way of doing things. Having them on the map made exploring fun, now what do we have to explore for except silly quests and finding other players? You should have at least made it "OPTIONAL". Pffft another way to screw up the fun of the game.

301 Replies 1,511,009 Views
Reply to Hot Seat in FE Multiplayer

[quote who="Sentinemodo" reply="2" id="3269876"]seconded, hot seat wouldn't be too difficult to implement I hope and we'll have at least a placeholder for multiplayer [/quote] I love these ^ posts when one has "no clue" how difficult anything would be to implement in a particular game. lol Yes Froggy this is easy and that is easy I know because I know nothing about how you program games I just know if I can THINK it in 2 seconds you should be able to program it in

22 Replies 113,290 Views

The one where you pick the type of difficulty the AI opponents will be. As it has all the levels of difficulty per opponent could you please add one more "RANDOM"? It has Novice to Ridiculous but no RANDOM and that would be awesome to add this little feature so a player doesn't know what he's up against when he runs into those opponents. It might be a pushover novice or it might be a Ridiculous or something in between.

0 Replies 3,679 Views

[quote who="Mtn_Man" reply="84" id="3320550"] Quoting willie sanderson, reply 80 Quoting Mtn_Man, reply 76Agreed. The AI shouldn't be coordinating with the sole purpose of defeating the player. I disagree because as humaans when we play games against one another that IS the SOUL purpose in playing the game...defeating the others. And if one player is taking the lead it is the soul purpose of those other players behind to go after th

103 Replies 171,026 Views

[quote]The second major cut is in the form of damage types. Previously, in combat players had to remember a lot of different damage types going into combat and what worked on what, an so forth. Both Stardock and its players found this confusing, and as such they’re cutting damage types from the game and replacing them with weapons that have different abilities. Axes will have Cleave, Warriors might have Crushing Blow, and so forth

25 Replies 55,351 Views

[quote]Bad: -AI still makes no use of mages, even when it has the crystal. Archers AND mages would make it very hard to steamroll, and force you to change army design during wars. -AI still could build its stacks more efficiently. Doesn't makes sense to send out a partially full stack when your intent is direct combat. -AI doesn't entirely understand population cost for pioneers. It still spams the

42 Replies 29,392 Views

[quote who="klaxton499" reply="28" id="3317208"]They are right MOM was broke as hell version 1.0. Even with it's latest official release it was not balanced. Wanna see, grab some paladins and drop a few buffs on them. Proceed to roll. Here's the difference between DOS (win3.1) and winXP games - Everything was new! the medium was new, the ideas were new. MOM, XCOM, Dune II etc. This stuff had never been done before. You c

35 Replies 154,716 Views

[quote] AI winning. This may turn out to be more controversial (or more to the point, we may have to nerf this as it may be a case of "be careful for what you wish for). The AI is a lot better now at pursuing *victory* conditions. The AI, overall, is substantially better and more interesting.[/quote] Nooooooooo, this ^ is what WE wan

221 Replies 588,018 Views

[quote who="halmal242" reply="27" id="3320094"]Quite the contrary I actually prefer playing with magic centered characters, All I am saying is that a lower/mid level mage should have much more difficulty landing such a crippling spell on a boss monster. The mechanic is simple for spell calculation, Spell Mastery - Spell Resistance = Chance for a spell to hit and not be resisted. I am just saying unless someone specializes almost exclusively it should not be possible to land a non

30 Replies 21,525 Views

[quote] The best thing about this game is that anyone can mod it to his liking, so... Just do it! [e digicons]:)[/e] [/quote] No, the best thing about this game is that the developers can do it so the gamers "don't have to". ;)

30 Replies 21,525 Views

[quote who="Mtn_Man" reply="76" id="3320205"]Agreed. The AI shouldn't be coordinating with the sole purpose of defeating the player. [/quote] I disagree because as humaans when we play games against one another that IS the SOUL purpose in playing the game...defeating the others. And if one player is taking the lead it is the soul purpose of those other players behind to go after that person. I've played enough RISK to know this even. ;)

103 Replies 171,026 Views

[quote who="Alstein" reply="75" id="3320138"]I don't mind AI ganging up on me if it makes sense. It's when it doesn't make sense that I have a problem with it. [/quote] Yoo're HUMAAN the ai is just digits and no intelligence at all so it ALWAYS MAKES SENSE! ;)

103 Replies 171,026 Views

I also think the AI should keep some kind of database on the amount of times in "previous" games you have mistreated it or defeated it so that eventually until the humaan has actually lost a game the game AI becomes more and more aggressive towards the humaan player from the start and if there are a lot of them then they will ally much earlier in the game and go after the most likely exploiting, cheating and arrogant gloating humaan winner. This would giv

38 Replies 196,246 Views

[quote who="Gaunathor" reply="23" id="3320041"] Quoting willie sanderson, reply 21 Yes but Patrick Stewart is Humaan. So? You used an example to support your argument, that humans being able to use magic to bring a much more powerful creature down to a level where a human can beat it is wrong. Yet, the example doesn't support this, because both beings are of the same kind and roughly the same power level. [/quote] And what are "So

30 Replies 21,525 Views

[quote who="A1exej" reply="6" id="3320042"]Is there no way to make AI less stupid and more cautious, playing 1.2 AI still sends lone heroes sovereign to locations where my main stack is present, make them take troops sitting in citites PLEASE or camp cities if they are waiting for new troops /chalenging diff/ [/quote] I 2nd this ^

38 Replies 196,246 Views

[quote who="Kongdej" reply="19" id="3319894"] Quoting willie sanderson, reply 18 Quoting Lord Xia, reply 14A game in which people are rulers of nations due to their skill in magic, should mean that magic is powerful enough to effect all things. So, if I create a magic focused Sov, in a game about magic wielding Sovs, I should be weaker and unable to defeat powerful creatures without having to also be a great warrior? I've always hate

30 Replies 21,525 Views

[quote who="Gaunathor" reply="20" id="3319900"] Quoting willie sanderson, reply 17 Are you implying he's not? No, I'm outright saying he's not. Gandalf is a Maiar, same as the Balrog. [/quote] Yes but Patrick Stewart is Humaan. ;)

30 Replies 21,525 Views