Hm. Haven't experienced that one yet. Interesting.
Acratin
Farms seem to require some basic technology. Research Civilization to Agriculture, then Agriculture.
Any chance you have a screenshot? That makes it a lot easier to see what's what.
If there are threads on this already, I apologize. But with 8 pages of threads, I figure it better to post anew and ensure the developers see it, so I can spend more time testing and less time making sure it wasn't already posted. It appears that when starting a new skirmish after having lost the previous one, data isn't properly erased. The following screenshots demonstrate many of the things carried over. <img src="http://content.screencast.com/users/Acratin/folders/Jing/med
I'd say it's probably poor wording, there. I'd venture a guess it would say 'Net Gain' if you were supposed to be gaining. I'll try it after work today. :)
Quite sure. I set up a control: Nothing was done during the turns that I tested this except for clicking 'end turn'. I should've posted a few turns after this, but it was the same result each time.
One screen says I'm losing money each turn. The results of each turn differ. These screenshots are taken one turn apart. Yes, they are in the correct order. I don't see any way to signify a turn number in-game at this point. Turn X: Turn X+1: <img src="http://content.screencast.com/users/Acr
One more thing: Anybody willing to tell me how to properly link pictures, since I seem to fail at that? Edit: Found the issue in another thread. Thanks!
Started a new game without restarting the game, only to experience the below screenshot. It should be noted that shutting Elemental down and restarting it did take care of the issue.
I was playing for just a few minutes this morning before work. When I came home I went to start up my earlier save game only to find that I apparently no longer have my kingdom. The screenshot below is what greeted me when I loaded the file. The following tur
The loading screen simply states 'Time Stamp' instead of posting one. See screenshot below. http://screencast.com/t/wXagIkb2dPk
But the effort required to gather full information makes it different than a pure mana for results scheme. It does put the defender at a huge disadvantage against an opponent they're unaware of, but I don't feel that to be a bad thing. If a channeller gets to the point of being able to cast a devestating spell against your forces, and you're unaware of it, then you probably deserve the results of a sneak attack! They're usually more damaging in D&D for a reason. I do like the conc
I'm feeling it more as an 'it will be done when it's done' kinda thing. November's not a bad shot though. Hopefully pre-Black Friday so I can get a chance to fiddle before work consumes my life, my being, and my soul. ;) I like the idea of a full and detailed countermagic system, with a battle of wills and magics sometimes resulting in a null result. I wouldn't want a simple 'spend X essence to counter this spell' setup, however. Although sometimes effective, it's not all that much fu