Ken Ihrig

Ken Ihrig

Joined Member # 661252
1 Posts 8 Replies 138 Reputation

Ahh, so there is a major penalty based purely on hero count. It looks to be a lot worse then what your other post is listing however. I tried it again with heroes only. When adding up the total XP I got: 5 heroes = 7XP total or a little over 1XP per hero 4 heroes = 23XP total (avg 5XP per hero) 3 heroes = 74XP total (avg 25XP per hero) 2 heroes = 103XP total (45XP and 58XP) 1 hero = 120XP (wow!!! nearly a leve

7 Replies 11,385 Views

I have a "strong" stack of five heroes levels 6,7,7,8,9 plus Anna (wolf) which is level 3. I attacked a "strong" Crag Spawn stack (levels 2 to 7) and I noticed that I got 1 to 2 XP per char for the battle which gave me 8 XP total for killing a "strong" stack!!! That seems nuts. So I did some experimenting by removing various characters and re-doing the battle: Levels 3,6,7,7,8,9 earned total 8 XP (example above) Levels 3,6,7,7,8 total 34 XP

7 Replies 11,385 Views

I never build any units and instead just do stacks of champions. A stack of 6 heros gives me 10 movement points per turn so I can protect my large empire from MOB incursions. Plus I have 30 initiative on most of my heros which means I go first and can stun lock most MOBs. Also for major quest zone MOBs I cast haste which gives me 40 initiative and again I can stun lock them (except the first turn...). I keep tax rates at None so I can spam out settlers and expand quickly.&

6 Replies 9,721 Views

1. Add an option "max distance MOBs will wander from their starting poiint". 0 should be allowed. I consider this critical to playing the game anymore. 2. When trading between heros the weight bar gets screwed up and often shows the wrong weight. 3. Often times when fighting I can't move some of my heros. I can click the mob and they will run up and attack the mob but I can't place them. Makes Klunni (sp?) really difficult to use and

221 Replies 588,100 Views

[quote who="Mistwraithe" reply="12" id="3307105"]I'm in the too many bugs and UI issues camp too. Not to mention the AI could still do with a significant amount of work so that it is playing by vaguely the same rules and presents a good challenge.[/quote] I'm surprised people are concerned about pathing issues since it has such an easy workaround i.e. move your unit slowly. This works like 99% of the time... I agree with Mistwraithe's post however I

61 Replies 67,795 Views

I move it to zero on my first turn and leave it there. I get all my money by selling resources to NPCs, selling items to shop keepers, and of course by killing MOBs. I take adventurer that allows me to hire mercs for free so money isn't needed as much. This lets me skip gold mines and market stuff and focuss solely on production/expansion. What level is everyone playing on? I figured zero taxes was the best way to beat the game at expert leve

12 Replies 11,408 Views

[quote who="Mmrnmhrm" reply="19" id="3301302"]Can someone name a land based game similar to this that has a better AI? I'd really like to hear it. HOMM VI? Warlock? MOM? Civilization V? Other than Galactic Civilizations, which doesn't have magic, I can't think of one. I can't win above Hard on a typical map. If you really want the best challenge, IMO, you really need to play as each player and design lots of units. This game's A

84 Replies 214,600 Views

[quote who="Rhaegor" reply="5" id="3296445"]My typical experience is that my borders expand and activate the higher level monster that I have been trying to leave alone because he will slaughter me. The monster wanders around for a good 5 or even 15 turns and then eventually attacks (and insta-razes) my city. Anyway, they don't attack right away, even the player cities, or at least that is what I have always found on challenging.[/quote] I have a much different experie

18 Replies 18,833 Views

MOBs coming from the AI regions and destroying my cities has taken a lot of the fun out of the game for me. I enjoy the rapid expansion and the race between leveling up my characters and being able to defend my territories. And I like having the AI being able to rapidly expand (tougher levels) so that it's a big race. But to then have MOBs from the AI areas ignore their cities and directly target mine is just not fun. I'm losing my cities because

44 Replies 40,538 Views