Mikus1

Mikus1

Joined Member # 658303
0 Posts 7 Replies 120 Reputation

Yes the idea of exploration in MOM was a big part of why it was better than a "fantasy" Civ. Also the different units for the various races just all seemed to have so much character. You really rooted for your halflings, they weren't just another ranged unit. It's a subtle thing to build into a game. While the game mechanics of Elemental and unit design may be quite advanced, be careful that the fact that everyone is a human(or fallen) doesn't make the units lack chara

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RalphT, I agree that Enterprise Architect is a fantastic product for the cost. You basically get similar functionality to Rational Rose at literally 1/50 the cost. I think you have 3 types of people posting in this thread...those who are in the biz of software development, those who are in school and trying to learn, and those who are seeing their eyes glaze over from all this technical talk. Great discussion though, keep it going!

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Hey CariElf, As long as you are giving your new hire study materials, a quick read of Design Patterns is good. Many of the basic patterns like Factories, Strategy, Command patterns, etc have become mainstays in good Enterprise development. I left C++ in 2000, but I believe that there are now tools to generate documentation from markup comments similiar to Javadoc, or Sandcastle(.NET). If everyone documents their methods, you can generate a pretty nice set of

100 Replies 430,429 Views