Any chance we can get our Free copy for 2010 buy in, on Steam?
Ryilan
I'll sum up my thoughts in steam in as few words as possible: I'm disabled, getting out of the house is hard, steam means I can buy games and not get out of the house. :D
Annoying I bought mine on the 24th, but I'm pretty sure it was Before actual release on the 24th...
Can we PLEASE get an option to turn random techs off so their ALWAYS there, I hate this in Sword of the Stars and I really don't want to see it without the OPTION to turn it off.
I'm not sure if this is actively being read anymore, but just poking around I saw this and I thought to myself, you know, the quest in Elemental could be so much...more, which is what I think our favorite frogboy is saying. Frogboy, I can only suggest one thing, take a look at King Aurthur: The Roleplaying War Game, specifically for the Quest element. The problem I see with Quest in elemental right now is, their well, bland, go here, do/fetch this
It's simple, stardock doesn't place much faith in campaigns. So they don't care about them. Honestly, that's what I personally buy games for, and a game set as an TBS-in an RPG world should have a fairly STRONG campaign mode. but that's my two cents.
good question... I've already had a post that asked for information on how to get a refund nuked, after detailing within WHY I was seeking for one... I'm worried at the prospect of this pro-ported Gamers Bill of Rights, people are touting.
Alright, I wasn't in beta, I didn't see where this game was going, all I read was a lot of great battles (1000s of units) , great feats of magic, and the successor of MOM. What I got was a very disjointed game, the tech system doesn't seem to flow fluidly, why do we need to research armor before weapons, they apply two different philosophies, the Sovereign an excellent character at the beginning of the game just doesn't cut it mid to late game, in fact your
Alright, I wasn't in beta, I didn't see where this game was going, all I read was a lot of great battles (1000s of units) , great feats of magic, and the successor of MOM. What I got was a very disjointed game, the tech system doesn't seem to flow fluidly, why do we need to research armor before weapons, they apply two different philosophies, the Sovereign an excellent character at the beginning of the game just doesn't cut it mid to late game, in fact your penali
I don't think you need a mechanic to discourage cities, that's just stupid in my opinion, If I want to make a kingdom I'd want a Very big one, 40+ doesn't sound bad to me, what we need is some way to automate that. Not get rid of it.
ok I'll try it, thanks.
First of all, how DO I cast any city improving spell? Second of all, the Campaign is supposed to be a tutorial right, why doesn't it cover research and the like?