Frungy

Frungy

Joined Member # 6546584
0 Posts 0 Replies 53 Reputation

Ok - Here's a few from me too, if some are borderline copyright infringement then feel free to ignore... (Also, willingly acknowledging that some are better than others!) 1. Henry's Fall 2. Arrakis 3. Theuron 4. Helix 5. The deep 6. Flora's world 6. Outpost 87 7. Gaia's Breath 8. The testing ground 9. Subject 175e 10. Turmoil 11. Oversight 12. Beacon 13. New New Zealand 14.

28 Replies 99,955 Views

Ok - Here's a dump of thoughts/feedback/notes etc from this build. Overall - it's looking AWESOME, this is me trying really bloody hard to nitpick for the greater good of the game so it can be the best it can! 1) Startup 'Starcontrol Origins' loading screen: The tune is awsome, but this screen lingers for a while before it goes to the Tywom ship loading screen and then into the main game start menu. Hard to know...is this a loading screen? Or is this something that I have to sit throu

49 Replies 30,286 Views

OK - so full disclosure. I haven't read the rest of this thread because I wanted to go in 'blind'. If anything has already been mentioned then please feel free to ignore! Specs: Win 10 latest public build, 32Gb Ram, Intel i7, GTX 1060 6GB 1) Needs lore on loading screens? Or gameplay tips. Nothing too spoilery! 2) Stuttery when game loads in local sol map when you leave the space station for the first time. Smooth after approximately 5-10 seconds. <p

20 Replies 23,797 Views

Win 10 - latest public build 32GB RAM GTX 1060 6GB INTEL i7 Do we put feedback/suggestions here or in the google doc Brad linked at the top? Loading screen when you first load the game up doesn't show a loading icon to demonstrate game is 'thinking'. May be interpreted as frozen. Interface: Should be able to press 1,2,3 etc to chose dial

20 Replies 23,797 Views

Win 10 - latest public build 32GB RAM GTX 1060 6GB INTEL i7 Do we put feedback/suggestiong here or in the google doc Brad linked at the top? Loading screen when you first load the game up doesn't show a loading icon to demonstrate game is 'thinking'. May be interpreted as frozen. Interface: Should be able to press 1,2,3 etc to chose dial

20 Replies 23,797 Views

I've requested to be part of the full adventure game test, however if I can't have that... *frumples* then I'd be happy to help with the first chapter. Original request below, Mr Wardell! Oh for the love of all that is *happy spices*, please tap me on the shoulder. I would *sauce* to be part of

94 Replies 7,758 Views

"Star Control doesn’t have bread crumbs. We provide the information you’ve seen in your Captain’s Log so you don’t have to write that down. But that’s as far as it goes. We don’t have, “You must now go to this guy and talk to him in order to get the secret code.” There are many different paths available to accomplish things. And the reason we can ge

9 Replies 99,868 Views

>5)The ability to merge 2 ships races into 1. >There's a reason why, I want to see this. What better than to see a transformation of [2] weaklings into 1 pretty darn scrappy aliens. > Or maybe I create 2 ships that suck? But instead of deleting them, I merge them together, into one tough ship? The problem here is that if you have, say, 20 base aliens races and ships you now need to invent, create and *balance* however many different permutat

7 Replies 26,531 Views