[quote who="prodigalmaster" reply="34" id="3604554"] Or I could change mine to a Zoq, but then we'll need someone to be the Pik. [e digicons];P[/e] [/quote] Yeah, but which one is the Fot? ;) Seriously though, I'm good with the Dil-rat fleet.
Drakkens
What, everyone forgot about the Druuge? Ok....fair enough. ;)
[quote who="prodigalmaster" reply="31" id="3604483"] Hey all! Very happy to be here for the new Star Control, there's no game I could possibly look forward to more than this one. [/quote] Doh! Looks like I need to find a different avatar to prevent confusion.
Something that I haven't seen mentioned as a possibility: finding artifacts that can give a boost or new ability to a single ship, ala the Precursor pickups in SC1's campaign mode. Or craftable/purchasable limited-use items. Something to shake up a straight-forward battle and surprise an unwitting enemy.
I'm with cuorebrave on this one...Star Control 1 and 2 were (and still are) some of the best video-game experiences I've ever had. To have a part in this, even a little one, is pretty dang amazing. A little sad that there can't be much callback to the originals, but heck, that just leaves a lot of new ideas to explore.
The comment about "no resource management" seemed to be linked to the comment about avoiding making SC into a strategy game. I'm at least hoping that there is still some sort of "find valuable somethings" on a planet's surface. I may be weird, but I remember the excitement of stumbling onto a Treasure or Ruby world, and braving its surface for some shinies. Though, to be fair, I immediately turned those into Shiva Furnaces, etc, so if RU's are out, actual items, tech, logs