I can't think of any reason it wouldn't work. What comes to mind, though, is the fact that Life Apprentice does not grant any Tactical (battlefield) spells, only Strategic (map) spells. Specifically, it should be granting the Courage and Regeneration unit enchantments, and the Sovereign's Call city enchantment. Are you sure they're not showing up in the spellbook at all?
LurkingNewbie
So, this isn't directly a modding question, but it's related. Vetrar's roaming is both annoying and constant. I can't download the Wildland Boss Fix due to being in China at present and thus dropbox being blocked. Could someone reupload it to mega.co.nz, or Nexus, or send it to me, or even just explain how to fix it for myself? For the life of me I can't find where their behavior is controlled in the XML, if it is at all. Alternatively, can someone explain
Loving this mod pack so far. Seems to play nicely with the various other interesting mods I've found as well. That said, I've run into a few issues that you may have already addressed, or that are limitations of the game itself. Kingdom Paladins can fail their Bonded Mount quest by not casting the spell near a Swamp, then selecting the Spirit Warg choice. This appears to be because the goodie hut for it is limited to swamp terrain, so if there isn't one in range it doesn&#