Martimus

Martimus

Joined Member # 651436
14 Posts 155 Replies 15,686 Reputation

The military resource starbase can boost your attack and defence values by up to 15% I believe, so that could make quite a difference as well. Actually it can increase the attack and defense power by around 70% if it is fully outfitted.

10 Replies 8,265 Views

As a side note, can anyone tell me how to get my posts to show up in the right place? I went to the mod board and created the post, but my post isn't showing there. When you create the post, the pulldown menus on top of the text box show you where your post will go. Just edit the post, and change it

6 Replies 7,773 Views

Darth Evanesce, you need to update your video driver. I also got many save game crashes when I first started playing the game, but updating the video driver seemed to fix it (For some reason). I don't know why the video driver is important to the save game feature, but it seemed to work for me. (Your driver is even older than mine was, and we both had ATI cards.) Go to www.ATI.com and download their newest RADEON driver.

350 Replies 164,443 Views

Funding from unused military produciton is not spent. Funding from unused social produciton is spent regardless, except in the 1.1 beta where it is diverted to military spending. I'm not sure if I explained this correctly, but there is more infomation on this in the developers journals.

7 Replies 28,005 Views

I have found that occasional planets, with common habitable make a game without too much micro-managing. But abundant everything can be a very fun game too, but only near the end game when you have massive fleets that you wouldn't be able to build otherwise. (Since you wouldn't be able to have hundreds of planets.) Also the second tab from the right on the bottom of the screen brings up a menu to help manage your colonies. This is a lif

16 Replies 11,128 Views

An artsy good looking ad with be hardly looked at, a cluttered ad with a lot of information , that is professionally laid out and presented yet artfully done will be stopped at and read. Your goal is to get the occassional gamer to the website where you can let him see the reviews and your screenshots, or the compulsive gamer to

44 Replies 61,987 Views

Is it possible that they have very long range sensors in addition to their other souped up abilities? They do. They start he game with every technology other than logistics. (Makes them easier to defeat if you can gang up on them, since they can't build fleets until they research logistics.)

24 Replies 16,356 Views

Back when I read game magazines, ads had to have pictures of the game. If it did not have pictures of the game itself, I would never think much about getting it. If it had pictures of sometihng that looked like it would be fun/interesting to do, I would want to try it out. (This was back in the Nintendo days, so I would go out and rent it.) Anyway, I would put pics of a fleet battle (Make sure you use GOOD looking ships though), Pics of t

44 Replies 61,987 Views

Are there any ships defending the planet? If so, you need to destroy those ships before you can use a transport to invade it. Actually there is a bug that you don't need to destroy the defenders if you are not already at war with the race. But this will be fixed with the next release.

15 Replies 11,429 Views

I hope that you are doing alright. You aren't meaningless, nor is the world any more meaningful than you.

13 Replies 11,389 Views

Actually, you don't even need attack capable ships in your fleet (I just checked). Just attack a race that you are not already at war with with transports, and you will not only bypass their defenses, but will also gain any ships that they had in orbit as your own when you win.

14 Replies 6,664 Views

I have figured out how to reproduce the invasion bug. Build any fleet with at least one troop transport and at least one attack capable ship. Use that fleet to attack any defended planet of a race that you are not currently at war with. The screen will come up to ask you if you want to declare war, and after you say yes the transport will completely ignore the defending ships and will perform a traditional ground war with the population. If you win

14 Replies 6,664 Views

I'll try this when I get home, but I think the 'invasion bug' is caused by attacking a race in which you are not already at war with a fleet that includes both transports and fighters. You won't be given an option for which kind of warfare you plan on using (You are forced to use traditional ground warfare), but if you win, you will be given control of the other races ships that were in orbit. I'll post here how my test goes.

14 Replies 6,664 Views

What's the fun in that!? It is much more satisfying to wipe out the Dread Lords, Drengin, and Yor fleets! By then I just wanted the campaign to end, so I could see how it ends and so I could start playing sandbox games. But I loved the dreadlords cause I could steal their weapon technology and make s

8 Replies 11,794 Views

I built 2 or 3 starbases to extend my range to the lower right corner as quickly as I could, and attacked before they could properly defend themselves. This is a good strategy for the next mission too, because the dreadlords will start with no defenses on their planet, so you can take it without a fight if you act quickly enough.

8 Replies 11,794 Views

I'd settle for an option to declare war without first blowing something up. Oh, and to go onto the trade screen and use the treat of war as a bargaining chip. That'd be nice. If you ask for sometihng from someone that you have poor relations with, this will often be veiwed as a threat. If you have go

25 Replies 26,350 Views