The entire Gothic series is notable for: -Relatively hard difficulty. -Extremely randomly changing difficulty. Walk two steps off the path where I'm killing wolf pups and there's trolls that 1 hit me for 10x my health. Tons and tons of save-loading. -Lots of fun side quests and plenty more secrets than most similar RPGs I play. -Game breaking bugs. Don't try anything tricky as most of the time I've tried doing things in different orders it permanently locks off
Tourresh
I guess I failed to put that in my last post, but I gave people a second round of guessing, mainly because after I gave them the test, the askees wanted to know what everything actually was. In this round I told them they were 'resources in a sci-fi game'. The people who got the gems wrong said ruby, crystals, gems so that one improved a lot. The only other one that actually improved was the metal icon, which a couple people who thought it was an 'I' before changed their answer to 'Iron'. The
My brain is not artistic and I tend to have to resort to a lot of user polls to help me decide what looks better. I find nothing wrong with the style itself. The sharpness doesn't fit into the default gui I'm using, but I'm going to end up replacing the gui graphics anyways. The main thing with the art style is it has to be relatively consistent throughout the game. I don't know how far exactly this would need to extend. Would the large unit portraits need to be done in a similar style? It's
I'll add adamantium to the list (might as well add slade while I'm at it). Trace is the 3rd resource from the left in the last EFS screenshot in the original post.
Thanks for the space empires link, I'll have to spend some time exploring that community. Magic I'd love any help I can get. Luckily for us both, the game doesn't require photorealism or anything even close. The unit sprites probably don't even need need to be any larger than 64x64 , which limits the quality anyways (though I guess if someone wants to make anything in better quality it's no problem just shrinking it). Burningpet I agree with every part of your last post
Thanks for the mockup burningpet! I did web design/web sites for a short while and I used to use a lot of nice clean drop down menus to organize information. Then I found out that that anything not on the front page might as well have been invisible to people. No matter how many times I'd reorganize the menus, their names and contents people still were just awful at finding information. After making HUD's in Garry's Mod that used a tab based organization system and I kept encountering
Here's a screenshot of the unit/building production screen that I'm looking for feedback on. Each region... -Can produce one building at a time. -Can produce as many units simultaneously as it has production slots for. -Has a limited number of spaces to build on (some buildings can take multiple spaces). What
[quote who="SpardaSon21" reply="6" id="2655021"]I hope Interplay stops pulling a Necron and finally dies once and for all after this lawsuit. They're the ones holding onto exclusive publishing rights for FreeSpace and refusing to sell despite it being a dead IP, ironically mainly because of them, and if Interplay kicks it then THQ might be able to buy up the rights and get the guys at Volition back to work on FreeSpace 3.[/quote] This knowledge enrages me greatly. If Freespace 3
If you guys want to see some real developer suckering you need to check this out: http://www.leagueoflegends.com/referrals/invite "Wow! I only have to get 5000 players to donate about twenty+ hours each and I'll get the game for free!" Worst incentives ever.
My favorite part about Dungeon Siege was how it took all the complex stuff from Diablo and its clones and condensed it down so that I can play the whole game with a single finger.
A board game version of DK by the name of Dungeon Lords came out last year that was pretty good. http://www.boardgamegeek.com/boardgame/45315/dungeon-lords #1 and #6 are definitely the most important, but I could live with the rest. If there happens to be RPG elements I can't see it being a big negative, especially during singleplayer. Talent trees for dungeon masters could have some interesting skills or add some different strategies to multiplayer. I c
[quote who="LDiCesare" reply="14" id="2632407"]I love Dominions and tried a bit of EotFS once, so this project looks interesting to me. I found EotFS hard to get into, though, because there lacked a story/tutorial to get into the world and learning all that's needed. I know Dominions lacks one too, but at least the concept is easy to grasp and some players may know some of the various mythologies and be at east with parts of the world. As for drawing, do you talk about p
Coming from someone who loves SupCom 1 and FA it was still worth my money, even though I bought it for 45, but it is clearly a step down from FA. However, it is different enough and has a more casual feel to it so I don't feel like I'm just playing a worse version of FA. However, it is pretty simplified and the online community is one of the dumbest I've seen. Seriously, I'm in the top 50% of players for most RTS games I play and generally I find playing online RTS's to be very challe
I don't repost every little thing here that I post in the main thread, but this one is a pretty big update. [quote][b]The new system for building:[/b] I had to take a step forward and just pick something so I went with what would be easiest for me to code and for players to understand. It's not so core that it can't be changed, but something needed to fill the hole so actual testing can begin. I choose a system probably most similar to GalCiv 2. Each region has a certain
No idea where you can get a copy and the AI wasn't that great. I've done a lot of work on the game's framework and I'll probably be posting a video some time soon. Here's the things that I can't progress to until more decisions are made: -Production/recruitment limits per province? How is production determined? Is it a slot based system where I have X number of slots to build units per factory and the units take a set time to build, or is it civ system wher
Miner VGA http://www.dosmuseum.com/pages/view.php?ref=43&search=gamecat%3AAction&order_by=relevance&offset=0&archive=0&k=
I play single player games once, with few exceptions. To a developer, there's really no difference if I pirated the game to all my friends or if everyone in my LAN circle kept "selling" it to the next person once they were done playing it. The end result is I get only one sale. Even the ability to pass on CD-key's for multiplayer games is kind of similar and I don't feel mad at publishers restricting the sale at all. Movies, books and games (console or PC), really shouldn't be sold se
At this point it's impossible to tell if there will be an AI. I can tell you that an AI is not being developed side by side with the main engine as Elemental is. Making a good AI is a feat equal almost equal to the game itself so it would require significant work. Here's the timeline: The game will get coded in first and initially be multiplayer only. Scripted scenarios that can be played singleplayer (this should allow more people to test the game mechanics
[quote who="louist" reply="1" id="2610725"]I'd love to get EFS working on windows 7 Good luck with your work, and keep us updated.[/quote] I can play EFS with win7 x64. Use compatibility mode. If you are having problems with it saying it's not installed I can fix that too. [quote who="markieness" reply="4" id="2611336"]Yeah goodluck, ill be keeping an eye on this How do you plan on making it? Mod or from scratch? EotFS actually sounds very si
They say violence begets violence and cruelty begets cruelty. Tourresh is living proof of this saying. Long ago he paid a deep price for power and has been paying for it since his exile. This wicked wanderer has weathered the wastes alone and without purpose for decades. Each challenge he faces physically and mentally hardens him. It is this mantle of suffering and hardship that he passes on to everyone he meets. http://pastebin.com/akyxaVbZ [img]http://img263.i
So I've taken a break from my recent Men of War and Garry's Mod modding and I decided to make a strategy game. I'm paying homage to two of the most underrated games I know, Dominions 3 and Emperor of the Fading Suns (which itself is a pretty big Dune rip). Neither games are graphical super stars, but by posting here I'm going to assume that doesn't matter. [b]Dominions 3[/b] is a fantasy turn-based strategy game with a risk-like board filled with provinces to conquer. Do
As far as talents, weaknesses and professions work...do they even apply to champions? I know some obviously would make no sense, but some of them seem like they could work with champions.
When clicked on it disappears as if it was a consumable, but it provided no benefit.
http://pastebin.com/EqESSXbL This was my fourth city and it was on the edge of a lake and the edge of renewed lands.
I have also experienced this.