strangely enough I couldn't care less what the aliens think, I personally as a Human would like my time counted in a fashion that I can relate to. All we are asking for is the option to do this, we don't need the dev's to mess up your game, nor does it seem likely to take up very much time to implement such a change. I don't very much care if you want to argue a semantics with me or call the argument asinine, It's a game, I love i
james bruton
Oh, to the previous poster, I quite agree that it's a semantics thing, and yeah some techs will take an ungodly amount of "time" to finish, but hey, I just finished Doom Ray research in eight weeks, I'd rather it had taken eight years. Perhaps the lovely, wonderful, kind and generous Dev's (who hopefully aren't above flattery) could simply give us the option of choosing our own time/people scale in a menu some where?
I heartily agree, it's a superb idea which effects no one negatively, Why shouldn't ships take ages to cross the Gulf of space? Even if you changed a turn to years I think that would be even better. That way you would need very advanced technology to go from system to system within a year. That's still many times the speed of light. It also means that games would feel much more epic, as the man said it's very deflating for the game to
What? I NEVER play with an economy bonus, and I've never had a problem with cramming a world with Industry. It stands to reason, just like real life you have to pay to maintain factories and pay moreto use them. Just use the sliders to chose how much to pour into manufacturing.
Hi Just to say I loved Dano13's comments on page 2 regarding deep espionage, simple to put into the game, and should add a nice bit of depth!
A little interface to have random (or pre-assigned) individual names added to the players ships to add a touch of colour to proccedings, preferably keeping the Format of "ship class" "ship name" if that doesn't mess up the UI. Anything costing several BC should have a name not a number!
Seconded, there are plenty of little niggles, but this isn't a game like X3 or boiling point, the Guys and Gals at Stardock HQ allways come up with the goods and don't ship rubbish. I expect most of the niggles will be fixed withinn weeks!
hmmm with all due respect..... are you seriously comparing Advance Wars (good though it is) to Gal civ2? I'd wager that even putting aside proccesing power the task of making the UI work on that machine would make frog boys brain melt, without a touch screen playing the game would take years. Mind you I'd love a version of GalCiv on a mobile device without having to stump up the costs for an OQO,
Just an idea (not in the beta so apologies if this is already possible) Could we have a system where I could type in a huge list of posible names for individual ships that the game could then autoassign for me. So to use the Iain M Banks culture universe, I could create a class of ships Called the ROU "pyscopath class" then the game would automatically give each ship of that class a unique name from my pre defined
Hi guys, I'd like to order GalCivII now, It says it accepts paypal but i can't find any way to use it in the checkout process any ideas?